LightBlog

lundi 23 août 2021

NVIDIA is having a tough time closing out its acquisition of Arm

In September last year, Nvidia signed a definitive agreement to acquire Arm, the UK-based semiconductor and software design company. Given how important of a role Arm plays in the mobile and tech ecosystem as a whole, many raised concerns that the acquisition would give NVIDIA way too much power and control and could hurt competition.

Qualcomm, Microsoft, and Google have already raised complaints with respective antitrust bodies in various regions, with the deal currently being investigated by competition regulators in the UK, US, EU, and China. While NVIDIA remains optimistic about clearing all hurdles and receiving a green signal from regulators, the company now admits (via Financial Times) that it might not be able to meet the 18-month deadline it had set to close out the deal.

“Our discussions with regulators are taking longer than initially thought, so it’s pushing out the timetable,” said Jensen Huang, NVIDIA CEO, in a recent interview with the Financial Times. “But we’re confident in the deal, we’re confident regulators should recognize the benefits of the acquisition.”

NVIDIA’s agreement with SoftBank, which currently owns Arm Ltd., gave it until the end of 2022 to wrap up the purchase valuing $40 billion.

In yet another blow, Brittain’s competition regulator announced (via Reuters) on Friday that it had found serious competition issues with the NVIDIA-Arm deal which required an in-depth investigation. The regulator said that if the deal went ahead, the merged entity could reduce competition and stifle innovation across the world in sectors like data centers, gaming, IoT, self-driving cars, and so on.

“We’re concerned that NVIDIA controlling Arm could create real problems for NVIDIA’s rivals by limiting their access to key technologies, and ultimately stifling innovation across a number of important and growing markets. This could end up with consumers missing out on new products, or prices going up,” said Andrea Coscelli, chief executive of the Competition and Markets Authority (CMA).

The post NVIDIA is having a tough time closing out its acquisition of Arm appeared first on xda-developers.



from xda-developers https://ift.tt/3sCVomi
via IFTTT

dimanche 22 août 2021

This week in Chrome OS: Chrome’s Material update

We’re back after a week off.  Last week, Samsung pretty much dominated tech news so there wasn’t too much to say about Chrome. Let’s look at this week in Chrome OS. This week we have several interesting Chromium commits to examine for upcoming features. Not only is Chrome browser getting some Material design changes, Chrome OS is adding some useful new features to better integrate with Android.

There were also a few new Chromebook hardware announcements and leaks, particularly when it comes to HP. We expect that this trend will continue the next month or so as we are in back to school season. We’ll talk about some of the upcoming devices and preview what else might be on the horizon. I’ll also give a brief plug for my ASUS Chromebook CX9 review, as well as a comparison with the Galaxy Chromebook 2.

I’ve decided to reorganize the column format a bit, so you can find the stuff you want to read. Going forward, we’ll kick things off with upcoming Chrome features/updates, move to hardware announcements, then finish with any random bits that don’t belong anywhere else. Let’s get to it.

Upcoming Chrome OS features/updates

Chrome’s Material makeover

We all know about Google’s efforts to revamp Material design in Android 12, so it makes sense they would continue these efforts in other products. Originally spotted by Kent Duke at Android Police, the Chrome browser is getting a Material makeover with fewer blue accents.

This new Chromium Gerrit commit adds styling updates to Chrome’s preferences, bookmarks, downloads, extensions, and history. You can enable the changes by using the flag:

chrome:flags#webui-branding-update

It appears that this flag mainly impacts the styling for the light theme in Chrome. If you’re using dark mode the changes are a bit less noticeable. There is a slightly higher contrast in dark mode, but much less noticeable than the change from blue to white in the light theme.

Nearby Share integration in Android apps

Chrome OS integration with Android is getting progressively better. It’s already possible to receive all notifications and messages on your Android phone in Chrome OS. Now, Google is preparing to add Chrome OS Nearby Share within Android apps.

We originally spotted this Chromium Gerrit commit earlier this week. The commit shows that Nearby Share is being tested in Android apps. It appears developers have tested the functionality already on the Hatch and Eve Chrome platforms. Clearly, this would make it much more convenient to share content on your Android phone with a nearby Chromebook. Adding a share option within apps will also encourage users to use Nearby Share more often, as it’s currently not that easy to utilize.

We’re not sure exactly when Nearby Share will be available in Android apps, but we’ll certainly keep a close eye on this developing feature.

Chrome OS gaining Windows-style positioning menu

In another interesting Gerrit commit, it seems Chrome OS will soon gain a Windows -style menu for controlling window position. This commit is very scant on details, as this is the first commit for the new feature. We expect that this will look something like the Windows menu seen below.Windows repositioning and control menu

Obviously, this feature will be tested using a Chrome flag, so we’ll have a chance to test it out eventually. This is a welcome feature as Chrome OS isn’t the most intuitive for controlling and repositioning windows. We’ll continue following this for more developments.

This week in Chrome OS: Hardware

HP developing Alder Lake c1030

Our friends at Chrome Unboxed have uncovered evidence that HP is working on an Alder Lake version of the premium Chromebook c1030. This hardware discovery also comes to us by examining a Chromium commit. It appears the new Alder Lake model is code-named Redrix internally.

HP Redrix commit

We know this will be an update to the c1030, the commit says as much by indicating the two devices have the same design. This is very exciting as the c1030 is one of the best Chromebooks out there right now. An update to the aging processors would be welcome by many HP fans.

HP Pro c640 updated for 2021

The HP Chromebook Pro c640 was recently refreshed for 2021. You get newer 11th-gen Intel processors and the price is also lower at $849. This isn’t a significantly larger upgrade, but the price reduction is substantial. The 2020 model of the Pro c640 ran over $1000, which is expensive even for an enterprise device.

If you’re an enterprise customer, this is a solid upgrade for the internals. The build hasn’t been updated and the original dim display (250 nits) doesn’t appear to have any improvements either. Still, the Tiger Lake chips and Iris Xe graphics definitely make this an impressive device from a performance perspective.

ASUS launches rugged detachable for education

ASUS has launched a landing page for the all-new ASUS Chromebook detachable CZ1. This device is identical to the ASUS Chromebook CM3 detachable, aside from new rugged improvements. This is a clear play for the education sector, with durable rubber trim and 3D texture for easy grip.

On the inside, the ASUS Chromebook CZ1 features the same MediaTek Kompanio 500 found in the CM3 and Lenovo Duet. It also comes with 4GB of RAM and two storage flavors of either 64GB or 128GB of eMMC. It has the same 1920 x 1200, 16:10 display, garaged stylus, and a single USB-C port. You also get a 3.5mm headphone jack, something not included in the Lenovo Duet.ASUS Chromebook CZ1

One nice thing about the CZ1 is the inclusion of a keyboard case in the purchase price. Many detachable devices have optional keyboard case, but for an education device it’s great to see everything in the box at purchase. The keyboard case also feature a touchpad, something ASUS has omitted from previous detachable keyboards. There’s no pricing just yet, but this looks like a great device for K-12 students.

This week in Chrome OS: Random bits

I encourage everyone to check out my full review of the ASUS Chromebook CX9, it’s definitely the best Chromebook money can buy right now. I also did a full comparison with the CX9 and Galaxy Chromebook 2, two devices that are similar in many ways. Currently, the CX9 has replaced the Galaxy Chromebook 2 as my go-to Chromebook for daily use, mainly thanks to the keyboard.

Hopefully we will start hearing more information about Vulkan support on Chrome OS as we get closer to Borealis becoming a reality for Chrome OS. Until then, there should be plenty of interesting hardware coming up to take a look at. I’m personally holding out hope Google will surprise everyone and release a Pixelbook Go successor in October. Let me know what you’d like to see in a new Pixelbook in the comments.

The post This week in Chrome OS: Chrome’s Material update appeared first on xda-developers.



from xda-developers https://ift.tt/380OttQ
via IFTTT

Thunderbolt 5: Release date, specs, and everything we know

Intel’s Thunderbolt interface has long been one of the big draws of Intel-based PCs, and the company is already working on the next version. Thunderbolt 5, as we expect it’ll be called, is already in testing, and it’s looking to be very impressive. While it hasn’t officially been announced yet, Intel has already let some details out, and there’s some information we can infer from previous releases.

Navigate this article:

What is Thunderbolt?

Thunderbolt is a hardware interface developed by Intel, designed to allow users to connect peripherals to their PCs. Initial releases of Thunderbolt use the Mini DisplayPort connector, but Intel switched to USB Type-C starting with Thunderbolt 3. While it uses the same connector, Thunderbolt has usually offered much higher data rates than standard USB, making the technology very compelling. Thunderbolt connections enable things like plug-and-play external GPUs like the Razer Core X.

Of course, being developed by Intel, this technology is usually exclusive to Intel-based PCs. There are plenty of great laptops with both Thunderbolt 3 and Thunderbolt 4, but almost every single one of them has an Intel processor. An exception would be Apple’s latest Macs with the Apple M1 chipset, but it’s rare to see other laptops include Thunderbolt.

Plugable Thunderbolt 3 and USB C Docking Station

The current version of Thunderbolt — Thunderbolt 4 — has a data rate of 40Gbps, and that’s enough to connect two 4K displays at 60Hz, for example. That’s why we see some incredible Thunderbolt-based docks with lots of USB ports, Ethernet, display outputs, and even power delivery. A single Thunderbolt port can turn into a multitude of high-speed connections, which means you can greatly expand your PC’s capabilities.

What’s new in Thunderbolt 5?

Intel hasn’t officially announced the next generation of Thunderbolt yet, but that doesn’t mean we don’t know anything. A while back, Gregory Bryant, Executive Vice President and General Manager at the Intel Computing Group visited one of Intel’s labs where new Thunderbolt technology is being developed. The executive accidentally shared a photo that included details of a new type of connection that supports data rates of up to 80Gbps.

This effectively doubles the 40Gbps data rate of Thunderbolt 4, taking the capabilities of the connection that much further. The image also mentioned the connection will “support the existing USB ecosystem”, indicating we’ll continue to see USB Type-C being used as the connector for the Thunderbolt interface. This should help ensure backward compatibility with devices based on Thunderbolt 3 and 4.

Two men with slide in the background for Thunderbolt 5

Intel plans to achieve this using a new type of data signaling called PAM-3. PAM stands for “Pulse Amplitude Modulation”, and it works in a way that allows a device to send three different values: -1, 0, and +1. That value is determined by the amplitude of the signal relative to specific thresholds — if it’s above the high threshold, it’s a 1, below the low threshold it’s a -1, and somewhere in the middle, it’s a 0. The hardware takes two of these signals and combines them to generate a 3 bit data signal, resulting in an increased data rate.

When is Thunderbolt 5 coming?

Without an official announcement, it’s hard to say when Thunderbolt 5 will be available, but we can look at past trends to have an estimate. It took about two and a half years to go from Thunderbolt 1 to Thunderbolt 2, and then two years to get to Thunderbolt 3. This was in 2015, and it was only in 2020 that we got to see Thunderbolt 4, a significant increase in time between new releases. On top of that, Thunderbolt 4 didn’t raise the maximum data rate from Thunderbolt 3, it only made 40Gbps the default.

That suggests Thunderbolt is seemingly overdue for a refresh. On top of that, USB 4, the upcoming version of the USB standard, is based on Thunderbolt 3 and also supports 40Gbps data rates. With adoption likely to ramp up in the future, Intel will probably want to keep having an advantage over standard USB connections. The company is expected to release its 12th-generation processors sometime soon, but we haven’t officially heard anything about Thunderbolt 5 yet. It might be announced for the next generation of Intel processors after that, coming at some point in 2022. If so, we’ll likely hear something about it at CES in early January.

Will my devices support it?

As with previous generations of Thunderbolt, one of the big requirements for Thunderbolt 5 is likely going to be an Intel processor. It’s technically possible to license the Thunderbolt interface for other devices, but that adds significantly to the cost. Apple touts Thunderbolt support in its M1-based Macs, but that’s a rare example.

Thunderbolt 4 laptops feature image

Even then, you shouldn’t expect every Intel-based device to support Thunderbolt 5. Even using Intel processors, Thunderbolt has additional costs for manufacturers, so more affordable PCs often skip out on support for it. Most premium and high-end laptops should support the standard, though.

As for backward compatibility, the leaked image we’ve seen suggests Thunderbolt 5 should be interoperable with Thunderbolt 3 and 4. Naturally, you’ll be limited to the data rates of the lower versions of the interface, but the devices should work all the same. Of course, without an official announcement, that’s not completely guaranteed yet. Thunderbolt should also work with devices regardless of operating system — be it Windows 11, Chrome OS, or others.

The post Thunderbolt 5: Release date, specs, and everything we know appeared first on xda-developers.



from xda-developers https://ift.tt/3sEWxcY
via IFTTT

Here’s why the Pixel 5a makes sense

The Google Pixel 5a just launched this week. For many, shiny new hardware is always the star of the show, but this time is definitely different. The Pixel 5a has a lot of the same features as the Pixel 4a 5G and the Pixel 5, right down to the camera, chipset, software, and more….so what’s the point? That’s a question we’ve been pondering ever since we heard rumors of the device, but the picture has started to become a lot clearer now that the phone is out.

Generally speaking, the Pixel “a” series is comprised of mid-tier Pixel phones that gets released in the middle of the year with the same camera as the flagship model. A mid-range smartphone with a Pixel camera is a unique selling point in and of itself, and it has given Google modest success when it comes to the mid-range smartphone segment. The trade-off is usually in performance, as both the Pixel 3a and the Pixel 4a had lower-tier chipsets compared to their flagship relatives. In contrast, the new Pixel 5a packs the same chipset as not only the Pixel 4a 5G but the Pixel 5 as well. The Pixel 5 has been discontinued, which may give us our first clue as to what exactly Google is planning here.

Did Google improve the cameras? From a cursory glance, it seems the Pixel 5a even packs similar cameras to the 4a 5G and 5, though it’s worth pointing out that the 5a actually drops the laser auto-focus module on the back. It’s hard to envision what exactly Google was going for with its release. In fact, I think an argument can be made that Google knows the Pixel 5a is in a weird spot. Months ahead of its launch, Google announced that the Pixel 5a will only launch in the U.S. and Japan, with no other countries slated for release. This was said in response to rumors that the 5a was canceled, which makes me wonder if those rumors stemmed from a genuine discussion of potentially canceling it.

Google Pixel 5a Forums

To sum it up: This is not a phone Google will mass-produce on the same level as previous Pixel “a” series devices, and that’s because it’s limited to only two regions.

Google Pixel 5 and Pixel 5a side by side

But maybe there is a point?

There’s another side of the coin though. As the COVID-19 pandemic still rages across much of the globe, many are financially struggling, and a cheaper mid-range smartphone might be more enticing as a result. With the Pixel 6 series in the pipeline, we expect that both of these devices will not be cheap. A lot can be said for the potential reduction in the cost of a smartphone that re-uses much of the same design and specifications as a predecessor. Even so, the Pixel 5a still has some notable improvements over the Pixel 4a 5G, at least.

For starters, the Pixel 5a has an IP67 rating for water and dust resistance. It has a metal unibody body build instead of a plastic polycarbonate build, a much bigger battery at 4680 mAh, and actually starts at a lower price than the Pixel 4a 5G did. The Pixel 6 series is almost certainly going to encroach into the premium flagship territory in terms of pricing, and we’re expecting it to launch sometime in mid-October. When the Pixel 6 comes around, the Pixel 4a 5G would be perceived by average users to be two generations behind if it was still around, which would be a major issue for Google. And with the Pixel 5 having an already-inflated price of $699 in the U.S. thanks to the inclusion of mmWave 5G, it means that the Pixel 5 is priced too high for people looking for a sub-$500 device. While it can be argued that the Pixel 5 is a flagship smartphone, the Qualcomm Snapdragon 765G is not a flagship chipset, and $699 is a tough sell for the specifications.

In addition, it’s worth noting that the Pixel line of smartphones has historically done its best in the U.S., in no small part due to the heavier marketing and better availability of features. Releasing only one flagship a year won’t keep Google Pixel in the news, but teasing its upcoming flagship and dropping a mid-range smartphone mid-year certainly will. Given the global chip shortage as well, it’s likely that recycling a lot of older parts from previous smartphones can help drive down costs and make it much easier to actually release something to keep the Pixel line from stagnating.

If we see a base price of even $799 for the Pixel 6, that doesn’t make it much more expensive than the Pixel 5. The Pixel series needs a smartphone much cheaper than $699 in order to tide people over, and the $449 Pixel 5a might just be what does it. This would make mean that Google is bringing a trio of devices through the course of the year to cover three major price points. The “a” series has generally been a big success for Google in the U.S. thanks to its competitive pricing and useful features when compared to the rest of the market, as you get all of the Google Pixel-exclusive features like Hold For Me and (a personal favorite) Now Playing, too. While it’s easy to balk at what practically amounts to a device refresh for Google, it’s possible that the company has a plan and consumers may only stand to benefit as a result.

    Google Pixel 5a
    Being so close to the Pixel 6 release, the Pixel 5a is in an odd place. Still, it's hard to argue against the value it offers, especially in the U.S.

The post Here’s why the Pixel 5a makes sense appeared first on xda-developers.



from xda-developers https://ift.tt/3gnWhdF
via IFTTT

Under-display cameras: Do you think they’re worth it right now?

Just as 2020 was a monumental year for foldable smartphones, 2021 is shaping up to be a significant year for devices with under-display cameras. Although ZTE launched the first phone with an under-display camera last year, it was riddled with issues, and other manufacturers didn’t adopt the technology this year. Today, you have a couple of options if you wish to buy a device with an under-display camera, like the Mi MIX 4, the Galaxy Z Fold 3, and the Axon 30, but the under-display camera on these devices doesn’t quite match up to the performance of a regular selfie camera.

As Ben pointed out in his hands-on preview of the Mi MIX 4, the under-display camera on the device is just “okay.” While the phone does a better job of hiding the under-screen camera sensor than the Galaxy Z Fold 3 and the Axon 30, it still delivers images that are slightly inferior to selfies captured by other, similarly priced phones.

Mi Mix 4 selfie Galaxy S21 selfie

Since the Galaxy Z Fold 3 includes a 4MP under-display camera sensor, its performance is even worse. And while ZTE may have improved the selfie camera performance on the Axon 30, when compared to the older Axon 20, we don’t have high expectations of it either. Keep an eye out for Adam’s upcoming review of it.

Mi Mix 4 under-screen camera Under-screen selfie camera of the Z Fold 3 ZTE Axon 30 under-display camera

Considering the aforementioned trade-offs, do you think purchasing a phone with an under-display camera makes sense at this stage? How valuable of an improvement do you think it is over other solutions, like a hole-punch, notch, or a flip/pop-up mechanism? Are you willing to live with a sub-par selfie camera just so your phone has a more immersive display? Also, taking into account that most of these phones aren’t cheap, do you think it’s worth spending the extra money to get an under-display camera instead of going for a phone with a hole-punch or a notch? Let us know what you think in the comments section below.

The post Under-display cameras: Do you think they’re worth it right now? appeared first on xda-developers.



from xda-developers https://ift.tt/2W9PltU
via IFTTT

This Week in Gaming: Call of Duty (again), Skyrim (yet again), and so much Pokémon

This week in gaming was one with some great game announcements, most of them centered around Pokémon. We also got the long-awaited reveal of Call of Duty: Vanguard, right in the middle of Activision’s big mess, as well as the theft of Among Us’s schtick by Fortnite. Finally, in case you missed it, Skyrim is coming out…again.

Pokémon, Pokémon, and more Pokémon

On Wednesday the Pokémon Company held its Pokémon Presents livestream, in which it revealed more details about the company’s upcoming games: The remakes Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus. BD and SP are adorable, and we can finally see more of what the gameplay will look like in the new trailer. The game will generally be very similar to the original release, with several of the minigames intact, but players will also be able to customize their trainer’s outfit.

Pokémon Legends: Arceus, meanwhile, looks very different from most other games in the series. It’s an open-world action RPG set in the ancient Hisui region (later called Sinnoh). You play a member of the Galaxy Team, who study the Pokémon of the region. You can get into battles with Pokémon in real-time, and deploy your own captured Pokémon onto the field in order to initiate turn-based combat. It looks very different from any Pokémon I’ve thus far played, but still very interesting, like a combination of Pokémon, Breath of the Wild, and Monster Hunter. In addition to the above games, the Pokémon Company has announced that the free MOBA Pokémon Unite will launch on iOS and Android on September 22.

Activision announces Call of Duty Vanguard

It’s that time of year again: Another Call of Duty game has been announced. Most of the details on this one were leaked ahead of the official reveal, but here it is in a nutshell: The new game is called Call of Duty: Vanguard, and it takes place during World War II. The campaign features stories from multiple theaters of the war, including the Pacific and North Africa. There will also be multiplayer gaming with cross-play and cross-progression, with 20 maps being available on day one, and a zombies mode developed by Treyarch.

Activision Blizzard still hasn’t resolved the ongoing controversy surrounding the sexual harassment and discrimination against several of its workers, but we all knew they were going to announce a new Call of Duty eventually — though the ongoing scandal might be why they removed the Activision branding from the teaser trailer. The head of Sledgehammer Games, the primary developer, even addressed the situation directly, with studio head Aaron Halon saying: “While we cannot comment on the lawsuit, what I can say is that as a team, we are committed to making sure all team members feel safe, welcome, and respected.”

Fortnite swipes Among Us’s gameplay for a new mode

Fortnite, in its continuous efforts to jealously guard a massive share of gamer’s attention, has decided to steal gameplay from an indie game that dared to get even somewhat as popular as the battle royale title (somewhere the developers of PUBG are having an embittered laugh). Epic Games recently rolled out a new mode called Imposters, in which a team of eight agents must discover the two imposters hidden in their midst while doing a series of tasks and holding meetings whenever an agent is killed. Yeah, it’s Among Us. It’s so very much Among Us that even the maps are similar.

This game mode was leaked ahead of release, but it was assumed to be an official crossover, given that Fortnite is aiming to be the ultimate crossover property. Among Us developers Innersloth denied this but said it would be cool if it were to happen. Needless to say, they were not even slightly amused by this blatant rip-off of the gameplay they perfected and made popular. Marcus Bromander, one of the studio’s co-founders, said on Twitter: “We didn’t patent the Among Us mechanics. I don’t think that leads to a healthy game industry. Is it really that hard to put 10% more effort into putting your own spin on it though?”

Skyrim is coming out yet again (oh, and so is Quake)

The Elder Scrolls V: Skyrim is getting its fiftieth release (by my count), this time a “definitive” version called The Elder Scrolls V: Skyrim Anniversary Edition. This version contains the base game, all of the DLCs, and over 500 pieces of content from the Creation Club, which includes “pre-existing and new quests, dungeons, bosses, weapons, spells, and more!” Oh, and in case you aren’t confused already, those who already own the Special Edition will get a free next-gen upgrade, but it won’t be the full Anniversary Edition.

But we’re all used to hearing about yet another Skyrim release, so it was more of a pleasant surprise to hear that Quake has just been remastered for all consoles. That’s right, one of the OG FPSes is now available on Xbox One, PS4, PC, and Nintendo Switch, with a free next-gen upgrade for PS5 and Xbox Series X/S on the way. It includes the two original expansions, as well as two from MachineGames: “Dimension of the Past,” and the all-new “Dimension of the Machine.” It’ll also feature online and local co-op, as well as crossplay. We love to see it!

August’s Free Games Via Subscription Services

For this part of the weekly gaming update, we’ll add the games that have been added to or announced for subscription and streaming services.

Xbox Game Pass new game additions:

  • Humankind (PC) — August 17
  • Need for Speed Heat (Cloud) — August 17
  • Star Wars Battlefront II (Cloud) — August 17
  • Star Wars Jedi: Fallen Order (Cloud) — August 17
  • Recompile (Cloud, PC, Xbox Series X/S) — August 19
  • Train Sim World 2 (Cloud, Console, PC) — August 19
  • Twelve Minutes (Cloud, Console, PC) — August 19
  • Psychonauts 2 (Cloud, Console, PC) — August 25
  • Myst (Cloud, Console, PC) — August 26

Games released this week:

    Ghost of Tsushima Director's Cut
    The update to the amazing Ghost of Tsushima adds the Iki Island expansion as well as several improvements for next-gen.
    Madden NFL 22
    The latest iteration of the Madden football game series includes a long-overdue refresh to Franchise mode.
    Greak: Memories of Azur
    This single-player sidescrolling puzzle title features beautiful hand-drawn art and follows the story of three siblings.

The post This Week in Gaming: Call of Duty (again), Skyrim (yet again), and so much Pokémon appeared first on xda-developers.



from xda-developers https://ift.tt/3gnXzFn
via IFTTT

Google’s Pixel 5a seems to easily overheat when recording video outdoors

The recently released Google Pixel 5a seems to easily overheat when recording video outdoors, according to reports from reviewers. It appears that after a long period of recording (particularly at 4K 60 FPS), the phone will ask you to stop recording as it’s beginning to overheat. We noticed the same in our Google Pixel 5a review, and we tested and compared it against a number of other devices in order to find out if this problem was unique to the Google Pixel 5a.

The Google Pixel 5a’s overheating problem (via Android Police) seems like a pretty glaring issue to ship a phone with. In our testing, we found that the Google Pixel 5a was forcefully stopped by the OS at 9 minutes and 32 seconds in when recording at 4K 60 FPS. TechOdyssey notes in a follow-up tweet that he has also faced overheating problems when recording at 4K 30 FPS and at 1080p 30 FPS.

We tested the following devices when recording at 4K 60 FPS at roughly 70°F room temperature (21°C), to see whether or not this is a problem unique to the Google Pixel 5a.

  • ZenFone 8 (18 min warning, 27 min forced stop)
  • Realme GT (stopped at 1:04 manually, no warning or forced stop)
  • Huawei P40 Pro (stopped at 1 hour manually, no warning or forced stop)
  • LG Velvet (stopped at 58 minutes manually, recorded at 4K30 because no 4K60 was available, no warning or forced stop)
  • Xiaomi Mi 10 Pro (stopped at 1 hour manually, no warning or forced stop)
  • Google Pixel 4 (stopped at 1 hour manually, no warning or forced stop)
  • Google Pixel 5a (9 minutes and 32 seconds in, recording was forcefully stopped by OS)
  • Google Pixel 5 (stopped at 1 hour manually, no warning or forced stop)

As you can see above, most devices handled long recording at 4K 60 FPS perfectly fine. The Google Pixel 5a not only stopped recording, but it stopped recording fairly quickly. Even the Google Pixel 5 with the same chipset was perfectly fine, though the ZenFone 8 struggled at the roughly-half -hour mark.

70°F is not exactly a high ambient temperature, and might even be an average temperature in a lot of places in the U.S. during the summer. TechOdyssey notes that his problems were faced indoors while recording with an AC on in order to regulate temperature, and all of our testing was indoors too. It’s possible that Google will release a statement (or even a software update in the future to try and fix this problem), and we’ll be sure to report back if the company does so.

The post Google’s Pixel 5a seems to easily overheat when recording video outdoors appeared first on xda-developers.



from xda-developers https://ift.tt/3sDvCyq
via IFTTT