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jeudi 10 décembre 2020

Adobe Flash receives its final update before it goes bang

Adobe Flash has received its final updates, ahead of a complete shutdown at the end of the year. The stalwart runtime has been instrumental to the growth of the world wide web, and the wider internet, but as technology has moved on, the Adobe runtime has become bloated and slow by today’s standards. It has also been increasingly unstable from a security point of view with a myriad of security patches being released for it every month, as more and more exploits are uncovered.

Adobe Flash hasn’t been supported for mobile devices since 2011 and has been gradually removed from desktop browsers over the past several years, following an agreement between the big tech companies and Adobe. All, that is, except Apple, which has never supported Flash – in fact, Steve Jobs’ hostility towards it was legendary. For those too young to remember – Adobe Flash changed everything. The internet of the 1990s was one of static pages made up of text and the odd low-end photo. The Flash player and runtime brought users animation, sound, video, games – all in a package that rendered perfectly in the browser, without interfering with the surrounding HTML.

It was clunky. It was unreliable at times. But its part in driving forward the look, and the progress of our online lives should never be underestimated. Back at the start of the dot.com bubble, companies like Moonfruit offered WYSIWYG websites, built entirely in Flash. Moonfruit migrated to HTML5 in 2016, reflecting the direction of travel. The web was, by this stage, so much faster than Adobe Flash had gone from being its enabler to being its millstone. Nevertheless, with hundreds of thousands of instances of Flash content still active and the number of zero-day vulnerabilities sky-rocketing, it was decided in 2017 that Adobe would have to be phased out slowly, rather than being shut off straight away. Since then, browsers have slowly begun to restrict access to Flash content. Even Google Chrome, which had skin in the game (Google’s ads business still relied heavily on Flash content at the time) began the process which finishes today.

In a note in the final release notes, Adobe said: “We want to take a moment to thank all of our customers and developers who have used and created amazing Flash Player content over the last two decades.  We are proud that Flash had a crucial role in evolving web content across animation, interactivity, audio, and video.  We are excited to help lead the next era of digital experiences.”

Adobe has confirmed that Flash reaches EoL (end-of-life) on the last day of 2020. From January 12th 2021, it will actively block the plug-in from running content at the server-side. It has been confirmed that failure to accept today’s update won’t make a difference – the self-destruct payload has been included in the code for months already. Adobe has recommended that Flash Player should be uninstalled from users’ systems. This is reinforced by stronger on-screen warnings in today’s release. Keeping it installed won’t harm your computer, but it could still leave some open security vulnerabilities that haven’t been discovered yet. The only exception is for users in China who will still receive updates to their localized version of Flash. Meanwhile, the company has confirmed that it will continue to concentrate on contributions to the development of the HTML5 standard, and the Adobe AIR platform which is unaffected by the closure.

And so farewell, Abobe Flash. Your time had come and gone – but without you, we wouldn’t be where we are now, and for that, we salute you.

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US Government sues Facebook for anticompetitive acquisition of WhatsApp and Instagram

In October this year, the US Subcommittee on Antitrust, Commercial and Administrative Law published a report calling out Amazon, Apple, Facebook, and Google for their anti-competitive, monopolistic, and dominating practices. Shortly after that, the US Department of Justice filed an antitrust lawsuit against Google for its anti-competitive and monopolistic business practices. Now, the US Federal Trade Commission (FTC) and 48 State Attorneys General have filed similar lawsuits against Facebook, focusing on the anti-competitive nature of its acquisition of WhatsApp and Instagram.

In its lawsuit, the FTC alleges that Facebook identified Instagram and WhatsApp as threats to its monopoly power and acquired them instead of competing with them. This move not only neutralized the direct threat posed by the two platforms but also made it “more difficult for another personal social networking competitors to gain scale.” 

The lawsuit also alleges that Facebook has imposed anti-competitive conditions on third-party developers’ access to APIs that allow their apps to interact with the social media platform. This includes conditions that prevent developers from offering competitive functionalities or connecting with/promoting other social networking services. The lawsuit cites an episode with Twitter’s short video sharing service Vine as an example and states that following its launch in 2013, Facebook shut down the API that would have allowed Vine to access friends via Facebook.

Speaking about the lawsuit, Director of FTC’s Bureau of Competition, Ian Conner, said, “Personal social networking is central to the lives of millions of Americans. Facebook’s actions to entrench and maintain its monopoly deny consumers the benefits of competition. Our aim is to roll back Facebook’s anticompetitive conduct and restore competition so that innovation and free competition can thrive.”

Through this lawsuit, the FTC is seeking a permanent injunction in court that could force Facebook to spin Instagram and WhatsApp into independent companies. The lawsuit also seeks to prohibit Facebook from imposing anticompetitive conditions on developers and seek prior permission for future mergers and acquisitions.

The State Attorneys General antitrust lawsuit is based on similar grounds, but it focuses primarily on Facebook’s $1 billion acquisition of Instagram in 2011. The suit not only questions Facebook’s acquisition strategy but also alleges that Facebook misused its power and reach to stifle the growth of competing services. Furthermore, the states’ antitrust lawsuit alleges that Facebook’s acquisition of WhatsApp and its decision to utilize WhatsApp user data may have harmed consumers and stifled competition from rivals that have better privacy practices.

In response to the lawsuits, Facebook’s VP and General Counsel, Jennifer Newstead, wrote:

“The Federal Trade Commission and state attorneys general today attack two acquisitions that we made: Instagram in 2012 and WhatsApp in 2014. These transactions were intended to provide better products for the people who use them, and they unquestionably did. Both of these acquisitions were reviewed by relevant antitrust regulators at the time…Now, many years later, with seemingly no regard for settled law or the consequences to innovation and investment, the agency is saying it got it wrong and wants a do-over.”

Talking about the alleged anti-competitive conditions imposed on third-party developers, Newstead wrote that such conditions were imposed on certain apps that tried to “unfairly duplicated services Facebook already provided, like sharing photos or messaging with Facebook connections.” She further added that such restrictions were “standard in the industry.” 

It will be a while before these lawsuits reach their conclusion, with both sides using all lawful means available to them for a decision in their favor. For now, it seems that the US Subcommittee report did indeed spur some entities into action.

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Xbox Cloud Gaming will be available to PC and iOS users in Spring 2021

Microsoft has announced that its cloud-based gaming service, Xbox Cloud Gaming, will be expanding to the PC and iOS platforms in Spring 2021. The service will be offered as a part of Xbox Game Pass Ultimate for Windows PCs via the Xbox app and web browsers while iOS only gets access via web browsers. Currently, the service is available on Android devices which costs $15 per month allowing you to stream Xbox and PC games from the cloud on your smartphone or tablet.

“By adding over a billion devices as a path to playing in the Xbox ecosystem, we envision a seamless experience for all types of players; whether it’s playing Minecraft Dungeons with your Xbox friends using touch controls on an iPhone, or jumping into a Destiny 2: Beyond Light strike on a Surface Pro when you have a break between meetings,” said Jerret West, CVP, Microsoft Gaming in a blog post on the topic of Xbox Cloud Gaming.

Microsoft also announced that the Xbox Game Pass Ultimate would be introduced to Australia, Brazil, Japan, and Mexico. During the launch of the service for Android back in September, the company had announced a list of 22 countries where Xbox Cloud Gaming would be available. With the addition of these four regions, this is how the new list stands:

  • Austria
  • Australia
  • Belgium
  • Brazil
  • Canada
  • Czech Republic
  • Denmark
  • Finland
  • France
  • Germany
  • Hungary
  • Ireland
  • Italy
  • Japan
  • Korea
  • Mexico
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Slovakia
  • Spain
  • Sweden
  • Switzerland
  • United Kingdom
  • United States

In August, Apple had blocked Microsoft’s Xbox Cloud Gaming service (previously known as xCloud) along with Google’s Stadia app as they were in violation of the iOS guidelines. In a statement, Apple had said that cloud streaming services like xCloud in a way allows Microsoft to launch games on iOS bypassing the normal checks that Apple performs for other apps. With the recent announcement, it seems that Microsoft has found a new way to offer its service through web browsers. Of course, we are yet to see how well it would perform compared to the performance of a dedicated app.

Xbox Series S Review: A compact console for the budget conscious

Microsoft also shared, that the Xbox Game Pass monthly engagement has doubled since last year as well as some numbers around its new gaming consoles, the Xbox Series X and the Xbox Series S. About 40% of customers joining the Xbox for the first time were playing on the Xbox Series S which suggests that the strategy of offering a low-cost console worked in favor of the company. There were also over 1.6 million seamless upgrades delivered to the Series X and Series S owners with Smart Delivery and record sales of the two consoles around the globe with markets like the UK, France, and Germany running out of stocks within hours.

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It’s not just you: Facebook, Messenger, Instagram and Whatsapp are down across Europe

Facebook services across Europe are being disrupted this morning, causing users of Facebook itself, Facebook Messenger, and its sister services Instagram and WhatsApp to throw up error messages when attempting to post. It’s also understood that mobile users are finding the app crashes when it encounters whatever is causing the problems. The outage seems to be affecting users in the United Kingdom and the bulk of mainland Europe, with reports as far west as Portugal and as far east as Romania. Incidents have also been reported in the Middle East, India, some parts of South East Asia, and Australia too.

Down Detector shows a massive spike in reports from around 0900UK/0400ET today, across all four services:

Facebook Outage Dec 10 20 Facebook Messenger Outage Dec 10 20 Instagram Outage Dec 10 20 Whatsapp Outage Dec 10 20

A report on the Facebook Workplace Service Status page has confirmed that the outage is affecting business customers too:
facebook workplace Outage Dec 10 20

At the time of writing, there has been no other acknowledgment from Facebook that the problem exists on any of its social media pages and as such, we’ve got no information on the cause of expected duration. It should be noted that users can access the site, but attempting to post throws up a variety of error messages.

The fact that the footprint of reports from Down Detector is almost identical for all four services, suggests that this is some sort of data center issue, though we cannot confirm that at this time.

The outage comes just hours after 48 US States announced a class-action lawsuit to force the breakup of Facebook, including the disposal of Instagram and WhatsApp.

We’ll keep an eye on this and update you when we have some further information.

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League of Legends: Wild Rift Open Beta expands to Europe, Middle East, and more regions in SEA

One of the most popular MOBA titles for PC, League of Legends is expanding its reach on mobile. Riot Games had announced last year that League of Legends: Wild Rift, the game’s fresh avatar made for mobile players, would be rolled out in 2020. While the game seems to be accessible in open beta for players in certain Asian regions, a large number of countries will be getting access today. Riot has listed names like Vietnam, Oceania, Taiwan, Turkey, Russia, the Middle East, and North Africa. Certain west European countries have also started getting access, which means that the entire region should be able to play the game sooner than later.

Here are the regions from the first phase, where access is already available:

  • Indonesia
  • Japan
  • Malaysia
  • Philippines
  • Singapore
  • South Korea
  • Thailand
  • Brunei
  • Cambodia
  • Laos
  • Myanmar
  • Timor-Leste

Here are the regions that shall get access today onwards:

  • Europe
  • Middle East
  • North Africa
  • Oceania
  • Russia
  • Taiwan
  • Turkey
  • Vietnam

The game will be coming to the Americas in Spring 2021, with the rest of the world following after such an announcement.

League of Legends: Wild Rift (To be announced, Google Play) →

In case the open beta is not available in your region, you could consider sideloading the APK and the OBB files. However, you would need to VPN into a supported region to play and as we know, using a VPN isn’t advisable for a game like this since the server ping and consequent lag will hamper your gameplay experience.

To mark the occasion of the launch in the above-mentioned regions, Riot Games has also announced a special event. “On December 10 at 0200 PT, we are rallying the world for the biggest Baron battle in history, with players across the planet uniting in a YouTube Livestream to face off against everyone’s favorite ancient, Void-born, acid-spitting, river monster.” To take part in the battle, one just needs to attend the Livestream. Participants will be able to play the game by typing in the chat with [1], [2], [3], and [4] allowing you to attack and use other abilities.

League of Legends: Wild Rift is based on the same concept as the PC version. Players get to compete in matches that last anywhere from 15 to 20 minutes where they need to work in teams to achieve a victory condition, for instance destroying a core building in the enemy team’s base after bypassing a line of defensive structures called turrets, or towers. It was reported last year that Tencent would be working with Riot Games in the development of League of Legends: Wild Rift since it owns 100% stakes. Tencent already has an adaptation of the game called Wangzhe Rongyao (Honor of Kings) for mobile gamers in China which is one of the most popular and highest-grossing mobile games. Having said that, it seems that Riot is going to be the worldwide publisher for League of Legends: Wild Rift while Tencent would be given publishing rights in China. Even the official Google Play Store app listing highlights the developer as Riot Games.

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Where to buy the Galaxy Note 20 Ultra in the US in December 2020: Amazon, Best Buy, Verizon, and More!

The Galaxy Note 20 Ultra is here, and as you might expect, a flagship specs list means a premium price tag. The Galaxy Note 20 launched at $999 in the US, while the Galaxy Note 20 Ultra launched at $1,399. But, different retailers want to get your money for this premium device, and that means you can save big, depending on where you go!

We’ve rounded up all the best deals for the Galaxy Note 20 Ultra, including hefty trade-in bonuses and ways to save on multiple devices.

Where to buy the Samsung Galaxy Note 20 Ultra in the US

One of the biggest phones of the year is going to be available through every major carrier and most major retailers across the world. In the US, the Galaxy Note 20 Ultra is available at the three biggest carriers (Verizon, AT&T, and T-Mobile), and available unlocked from Samsung, Amazon, and Best Buy. If you’re interested in the Galaxy Note 20 Ultra but live in India, you can check our round-up for the region!

Best Unlocked Galaxy Note 20 Ultra Deals in the US

If you don’t want to be tied to a particular carrier, you can pick up the Samsung Galaxy Note 20 Ultra from three major retailers: Amazon, the Samsung Store, and Best Buy. As time goes on, you should see the Note 20 Ultra start to become available at other retailers, too!

Amazon

If you want the most purchasing ease, then Amazon is the way to go. Right now, you can save $250 on the Galaxy Note 20 Ultra with them, and pay for it over 18 months if you have the Prime Rewards Visa. It’s also available for Prime Shipping!

    Galaxy Note 20 Ultra at Amazon
    Looking for the easiest way to buy the unlocked Galaxy Note 20 Ultra? Look no further than Amazon, with two-day Prime shipping and a financing option for Prime Rewards Visa cardholders.

Samsung

Of the unlocked phone options, the Samsung Store has the best deals. You can get up to $750 in trade-in credit with an eligible phone. Also, with Samsung Financing, you can finance the Galaxy Note 20 Ultra over 36 months at 0% APR, giving by far the lowest monthly payments out of all the retailers. It’s a good option if you plan to hold onto the phone for a while!

    Galaxy Note 20 Ultra at Samsung
    You know what will take the sting of a $1,300 Ultra pricetag? Up to $750 off in trade-in value! Samsung has the best of the trade-in deals around, so if you have a relatively new phone, they're your best bet.

Best Buy

If you activate your Galaxy Note 20 Ultra with Best Buy, you can save big if you activate today. If you want an unlocked phone, you can save $300. However, if you go with any of Best Buy’s carrier options (AT&T, Verizon, or Sprint), you’ll save even more! Since you’ll probably be going with one of these carriers even with an unlocked phone, it’s a pretty good deal.

    Save on the Note 20 Ultra by activating today at Best Buy
    If you want to save on the Galaxy Note 20 Ultra and don't have a trade-in, Best Buy will give you a small discount for activating at time of sale. You can get $300 off for an unlocked phone, or save $450 with Verizon!

Best Carrier Galaxy Note 20 Ultra Deals in the US

If you have a US carrier in mind for your phone, you can get some great Galaxy Note 20 Ultra deals from Verizon, AT&T, and T-Mobile. Some of these deals are even better than the unlocked Galaxy Note 20 Ultra deals, depending on what you’re looking for!

Verizon

Verizon, as usual, has a whole slew of deals you may (or may not) be able to take advantage of, including trade-in credit, gift cards, and more. Here’s the breakdown:

  • Get up to $550 off with trade-ins
  • Get a $400 Verizon e-Gift Card when you switch from another carrier to Verizon
  • 5G UW access for free
  • 12 free months of PlayStation Plus and PlayStation Now

If you’re switching to Verizon, you’ll get the best deals, but there is something there for even current Verizon customers to take advantage of!

    Stack up the Galaxy Note 20 Ultra deals at Verizon
    Get the full power of Verizon's 5G mmWave network with the Galaxy Note 20 Ultra, and there are a variety of discounts to take advantage of. Expect great coverage and blazing fast speeds when you're in a mmWave 5G area!

AT&T

For AT&T, both new and existing customers can get up to $700 in trade-in value if they pick an Unlimited data plan. Samsung’s trade-in program comes close, but AT&T wins for the best trade-in deal for the Galaxy Note 20 Ultra! Additionally, when buying any Samsung phone, you can save $50 on the Galaxy Buds Live at check-out.

    Galaxy Note 20 Ultra from $43.34 per month at AT&T
    AT&T's $700 in trade-in credit beats even Samsung's trade-in values. If you're looking to change or sign up with a new carrier, AT&T may be your best choice!

No matter where you end up going after all, we can be sure that you’ll enjoy the Galaxy Note 20 Ultra. We enjoyed the phone in our review, and our long-term camera review also gave the Note 20 Ultra a good score. This is the phone to get from Samsung, and we hope that you catch a good deal!

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Xiaomi Mi 10T and Nokia 5.3 kernel sources are now available

Alongside the regular Mi 10 and Mi 10 Pro flagship smartphones, Xiaomi also offers more affordable variants in each lineup. The Mi 10T and Mi 10T Pro are great options for budget-conscious consumers who want a similar experience to the flagship Mi line without sacrificing much. The Redmi K30S sold in Xiaomi’s home country is in fact a rebranded edition of the Mi 10T, albeit the memory configuration of the Chinese variant is slightly different.

In case you have brought either of these phones and want to start tuning the stock kernel or port TWRP, then you will be happy to know that Xiaomi has released the kernel source code for the Linux kernel binaries that ship with each phone’s respective Android 10 releases.

Xiaomi Mi 10T/10T Pro XDA Forums

Xiaomi Mi 10T Pro Performance and Gaming Review: T is for Terrific

The Xiaomi Mi 10T and Mi 10T Pro are very similar devices, sharing pretty much every specification other than the primary rear camera and the slight difference in weight because of this change. As a result, they even share a common firmware, backed by a unified kernel source. You can find the kernel tree for the device duo under the “apollo-q-oss” branch of the Xiaomi’s Github repo.

Xiaomi Mi 10T/Redmi K30S Kernel Sources

Apart from Xiaomi, Nokia has also updated their official “Open source releases” page with the kernel source code archive for the Nokia 5.3 (code-name “captainamerica_sprout”). Matter of fact, this is the first kernel source release corresponding to a fourth generation HMD Global device — categorized by the “x.3” moniker.

Nokia 5.3 Kernel Sources

A kernel source release with a proper commit history is quite helpful for the aftermarket development scene. The modding community can fiddle with the code and improve the overall performance of the device by patching the stock kernel. Moreover, such releases also help developers to port popular custom ROMs (e.g. LineageOS) for the device which, in turn, benefit users who aren’t satisfied with the stock ROM.

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