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jeudi 1 décembre 2016

Deal: grab a ZTE Axon 7 Mini for just $199 at Best Buy this weekend (US)

ZTE Axon 7 mini 1

ZTE Axon 7 mini 1

Looking to buy a sturdy, affordable smartphone that's still pretty to look at? You may be in luck because Best Buy is offering a discount on the ZTE Axon 7 Mini starting December 4th through December 10th. If you want to save up to $100 on this device, save the links at the bottom for this weekend. Unfortunately, however, this deal seems to be limited to the U.S.

See also:

ZTE Axon 7 mini hands-on

September 1, 2016

Usually priced at $299.99, for a limited time only, the ZTE Axon 7 Mini can be yours for as low as just $199. For the Ion Gold variant, Best Buy will be offering a $100 discount starting this Sunday, and for the Platinum Grey version, a $50 discount. Whichever color it is, it's not a bad deal – but make sure to get your order in before the 10th!

Just as a quick refresher, the ZTE Axon 7 Mini is a smaller version of the Axon 7 (duh), but it is by no means small. With a 5.2-inch AMOLED display with a FHD resolution, the device is a tiny bit bigger than most flagships out there, including the Galaxy S7. However, it does boast very thin bezels, and design wise, I must admit, it's a stunning phone to look at.

Inside, we find Qualcomm's Snapdragon 617 processor coupled with 3GB of RAM, 32GB of internal storage, and a beefy 2,705mAh battery. On the back is a 16-megapixel phase detection AF camera, and on the front is an 8-megapixel selfie shooter. Indeed, the phone does have a microSD slot and the good old 3.5mm headphone jack.

Indeed, the phone does have a microSD slot and the good old 3.5mm headphone jack.

If you're looking for a well-designed midranger with pretty impressive specs, save the links below for this weekend. Again, both colors are currently priced at $299, but starting this Sunday, Best Buy will be offering them at lower prices.

Ion Gold for $199
Platinum Gray for $249

Will you be getting the ZTE Axon 7 Mini from Best Buy? Let us know by leaving a comment below!



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Transformers: Forged to Fight will roll out on Android in Spring 2017

transformers-forged-to-fight

transformers-forged-to-fight

Whether you started your Transformers love affair with the original toy line and animated TV series or you became a fan many years later via Michael Bay's many live action films, an upcoming game aims to be the ultimate way to express your fandom. Developer Kabam has announced Transformers: Forged to Fight, which will have a soft launch in a few territories in the near future before it begins to "roll out" worldwide this spring for Android and iOS.

See also:

The best Android games of 2016

4 weeks ago

Forged to Fight is a fighting-RPG that will offer fans a way to control and play different types of Autobots and Decepticons from all across the Transformers franchise. You could pick the 80's version of Optimus Prime to battle against the Michael Bay-themed live-action version of Megatron, if that is your thing. The storyline, such as it is, has players creating a team that are tasked to go after a group of corrupted Transformers, along with their naturally evil masters.

Kabam's Vancouver studio, which previously developed a similar fighting-RPG, Marvel: Contest of Champions, will be handling the same duties on Forged to Fight. When this game launches, will you be the one who will stand or the one who will fall?



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Verizon begins rolling out Nougat update to LG G5

LG G5-4

LG G5-4

The slow but steady move for many phones to get the Android 7.0 Nougat upgrade continued today. Verizon has just started rolling out the OTA update to owners of its version of the LG G5.

See also:

LG G5 review

April 8, 2016

This latest update rollout comes after the same phone was upgraded to Nougat on Sprint, T-Mobile and US Cellular. The Verizon update started earlier in the day on Thursday, and the carrier has finally published its official Nougat update changelog. Reports and screenshots from Reddit and XDA members show that this download is about 1.67GB in size, which means you'll likely need to be on a Wi-Fi connection to grab this file.

lg-g5-verizon-update

lg-g5-verizon-update

In addition to the new Nougat update, and all the features that it contains, this Verizon download for the LG G5 also adds some new themes to customize the look of the phone's screen. The changelog also shows that the update will allow people to restore files put into the trash folder for as long as seven days. Finally, LG's own Downloads app is replaced with this update by the Google Downloads app.

As always, some owners may not see this update for the phone for a few days as it completes its rollout on the network. If you own the LG G5 from Verizon, let us know if you are getting this Nougat update in the comments.



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Screen-on time: Why is it important, and how can I extend it?

LG G5 vs Samsung Galaxy S7 Edge-4

LG G5 vs Samsung Galaxy S7 Edge-4

As tech enthusiasts, we have extremely high standards. Gone are the days when 'good enough' is good enough and, instead, we expect faster, bigger, thinner, better, more, more, more. And as our demands get greater, we've developed a tendency to see devices for their shortcomings instead of their strengths.

Despite all the impressive features that smartphones have today, there are certain things that will always be more important, like the battery. You might even say that a device can only be as good as its battery; after all, if a smartphone doesn't have enough power to let you use its impressive features, it might as well not have those features at all. As you can see, this makes a phone's battery pretty important.

But how, exactly, do you gauge the performance of a smartphone's battery?

The most obvious answer would be to go by the actual size of the battery in milliampere-hours (mAh), which is a unit of measure for the amount of power over a period of time. However, it's not quite as simple as that. You've probably noticed by now that a smartphone with a large battery can have worse battery life than a device with a smaller battery. It comes down to which battery has a better balance between resource-intensive hardware (and software) and mAh. Since battery size isn't always indicative of battery performance, we've had to look for some other representation.

That's where screen-on time comes into play.

What is screen-on time?

(Screen on time images from Google Pixel)

To put it in the simplest terms, screen-on time refers to how long a device's battery can power its display on a single full charge. But much like how having resource-intensive components can result in getting less usage from a larger battery, screen-on time has contingencies, too, which we'll cover in greater detail below.

The screen-on time you get from a device depends on a few important variables: how resource-intensive the hardware is, the size of the battery, and your patterns of use. If you're a power user who routinely streams music on Spotify, takes photos and uploads them to Instagram, checks email frequently, watches lots of YouTube videos, plays intensive games, and uses Google Maps for driving directions, you'll get less screen-on time than an 'average' user who's using the same device, but for far fewer things. So when power users are getting a fair amount of screen-on time in spite of their heavy use, we tend to be impressed. If power users are getting impressive screen-on time, this tells us that a device's battery performance can satisfy the majority of users' needs. This is also why screen-on time has become a popular metric in tech reviews — especially here at Android Authority.

So why do we pay attention to screen-on time versus other factors like standby time? And how can tracking Screen-on-time help you to better extend your battery life?

Standby time isn't a good performance indicator

Galaxy-S7-S7-Edge-HTC-10-LG-G5-Nexus-6P-Battery-Standby-Time

Galaxy-S7-S7-Edge-HTC-10-LG-G5-Nexus-6P-Battery-Standby-Time

On occasion, you'll hear a tech company bragging about the standby time one of their devices gets, but standby time isn't a very good indicator of battery performance, especially when it comes to real-world usage. Think of it this way: How often do you give your device a full charge, set it down, and leave it there without touching it for days on end? Of course, having great standby time is useful for extremely rare situations when good standby time might be beneficial (out camping and just need the line active for emergencies, etc), but having days and weeks of standby time isn't something most of us really need or care about.

To be clear, a device on 'standby' essentially means all wireless radios — including WiFi, Bluetooth, and the cellular antenna — are turned off, and no apps or processes are running in the background. The average person's smartphone isn't even this inactive overnight while he or she is sleeping. It's true that the display is almost always the greatest drain on a device's battery, but virtually every other feature and capability puts some amount of strain on the battery, no matter how minimal it may be. As such, this is such an unrealistic scenario that standby time is rarely a subject of focus although, again, it may be good to know for those what-if scenarios.

A great tool for extending battery

google-pixel-xl-vs-samsung-galaxy-s7-edge-17

google-pixel-xl-vs-samsung-galaxy-s7-edge-17

As I said before, while there are numerous things putting varying amounts of strain on a device's battery, the display is consistently the most resource-intensive of them all. This is especially true as we enter an era in which 1440p QHD displays are increasingly the norm and 1080p FHD displays are passé. The reality is that all those extra pixels come at the cost of battery life. Even as batteries get larger, any potential gain in battery life is mitigated because the displays are also growing in size and quality, plus we want increasingly powerful cameras, more impressive speakers, wider Bluetooth range, and so on.

It's no secret that the lithium-ion batteries used in smartphones — and basically all consumer tech —are overdue for an upgrade. However, there's currently only so much battery that can be crammed into today's smartphones, so it's fallen on the consumer's shoulders to extend battery performance by adapting his/her usage.

This is where screen-on time becomes incredibly useful because it allows you to gauge how changes in your usage affect a device's battery life. For example, if you start keeping your display brightness at about 50 percent rather than the max, you'd surely notice an increase in screen-on time. Things like reducing the amount of time it takes for your display to sleep, cutting back on YouTube videos, and turning off vibration for calls and texts can lead to significant improvements to a device's battery performance via more screen-on time.

[Homework: Try checking your device's screen-on time throughout each week. Take note of how your device's battery performance is affected by your usage patterns. This will help you to maximize your device's battery, which is particularly helpful during those times when you don't have access to an outlet and need to conserve power.]

Detecting battery drain from apps

pokemon go 6 danger

pokemon go 6 danger

Different tasks and functions cause varying levels of drain on your device. For instance, playing Pokémon Go for thirty minutes will drain more power than chatting for thirty minutes on WhatsApp. Alternately, recording a 5-minute vlog in 4K resolution requires much more power than what a smartphone uses to exchange a dozen or so text messages with a friend. With the latter example, each of these functions involves separate hardware components in the phone and for video recording, the battery must power many more components than what's needed to receive a text. Similarly, certain apps are much more resource-intensive than others, which is why playing games requires much more power than something like a tip-calculator app.

A device's screen-on time is a great way to determine which apps are putting the most strain on a device. In fact, this is one of the reasons why it's a good idea to get in the habit of checking your screen-on time at least occasionally; if you have a general idea of how much screen-on time you get on an average day, you'll be able to tell when your device is getting less screen-on time than it should be getting and you can do some investigating. In many cases, it's because there's an app running in the background that's putting a lot of unnecessary strain on your battery. Fortunately, it's pretty easy to pick these apps out since they'll be near the top of the list of running apps in the battery menu of your Android device.

Going by Google's most recent numbers, there are more than 24,000 different Android devices available today with 1.4 billion Android users currently using them. Obviously, it's a pretty saturated and very competitive marketplace, which is why we focus on the distinguishing factors that are most important when it comes to real-world usage.

But how much screen-on-time should I expect?

Now we tackle the most important question: How much screen-on time should we expect from an Android smartphone made today? Unfortunately, the answer is complicated and needs explaining.

The amount of screen-on time you should expect from a smartphone depends on what type of smartphone it is. Flagship phones are designed to be full-featured, high-performance devices, so they should offer ample screen-on time in spite of having resource-intensive components to power. By comparison, you probably shouldn't expect the lowest-cost devices — ones that cost $100 or less — to offer as much screen-on time as flagships.

Generally, we hope for no less than three hours of screen-on time from a device although four hours is a more respectable minimum. When a device can offer up to five or more hours of screen-on time, especially for a power user, it tends to impress. But, again, screen-on time can be highly variable for any device because it's so highly dependent on usage and other factors.

Screen on time isn't perfect though!

Google Play Music podcasts AA 5

Google Play Music podcasts AA 5

For all the virtues of screen on time, it's important to note that it isn't without faults. The problem is that different kinds of uses utilize their smartphones in different ways.

For instance, some people might take lots of photos on their smartphones while others might use smartphones primarily for mobile web browsing. There are the social media gurus among us, too, who are continuously tweeting updates and posting photos throughout the day. Obviously, these different usage scenarios don't put the same amount of strain on a device's battery. Since power users put more strain on a device's battery than most users, it follows that power users are likely getting near to the minimum amount of screen-on time of which a device is capable. Therefore, moderate users can expect to get at least the same amount of screen-on time as power users get or probably even more.

However, there's definitely a caveat. As I said previously, screen-on time is highly dependent on how you use your device. If you're someone who mostly makes calls, sends and receives messages, and uses data while the screen is turned off (i.e., for sending and receiving files, listening to music/podcasts, etc), your device is going to show that its screen-on time is very low, suggesting poor battery life. In this situation, the low reading for screen-on time doesn't necessarily mean that the battery life is bad because the screen must actually be turned on to be counted as screen-on time.

As you can see, screen-on time can be a very valuable metric, but it can sometimes be misleading. For it to be representative of a device and be of the most value, you must consider all the variables that influence screen-on time.

Now I want to hear from you. Had you known what screen-on time was before reading this article? Were you surprised to learn how screen-on time is determined? What kind of screen-on time are you getting from your current device? What's the minimum amount of screen-on time you need to get before you'll consider a device? Do you feel that screentime is the best metric for judging battery life — or what would you recommend instead? Keep the conversation going by posting any questions or thoughts you have in the comments section below.



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Deal: Learn to Code 2017 Bundle, pay what you want (ending soon!)

coding-bundlecoding-bundle

UPDATE: We found this deal last week, and it wound up being one of our most popular picks of all time. There's only a few days left before it expires, so if you're interested in learning how to code, now's your chance to jump on it!

From now through the weekend, Tech Deals is offering a Humble Bundle-styled deal that puts a package of 10 impressive coding kits on sale for… well, whatever you feel like paying.

That's right. Even if you just want to pay a single buck, you can still cash in on this offer.

There is of course a small catch. It's one those familiar with Humble Bundles will recognize: Paying less than the average purchase price will only get you a stripped down version of the bundle. Still, right now the average price is still pretty low (only $15 at the time of writing).

The baseline offering is essentially just the Complete JavaScript Programming Course. That all by itself normally goes for $99, but forking over the average price will net you 9 additional courses that have a usual combined value of $1,500.

This includes such popular favorites as The Complete Python Course (normally $195) as well as The Complete Web Developer Masterclass (normally $195).

The one that really breaks the bank, however, is the course focused on learning Google's Go Programming Language, which was designed with absolute beginners in mind. It's  an ideal learning environment for those who have never played around with even the basics of programming, but usually you would have to fork over $249 for that baby alone.

Here's the full listing:

Stop letting your interest in technology be a passive hobby. Get cracking and start creating instead of just consuming! You'll gain lifetime access to all course materials, and it could even be the beginning of a lucrative career.

After all, the future will be programmed.

Although this deal lasts through Sunday, it might be a good idea to jump on it sooner rather than later. The nature of the 'pay-above-average' method means that the cost of the bundle will steadily rise over the course of the next three days.

Click the button below to start programming for as little as $15!

Start Programming!


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Some Google Pixel owners experiencing odd camera app problems

google pixel xl initial review aa (14 of 48) back glass

google pixel xl initial review aa (14 of 48) back glass

The Google Pixel and Pixel XL launched over a month ago, but a growing number of owners have since reported odd problems with its camera app. They include the app freezing up and displaying pink and purple lines on the image.

See also:

Best Google Pixel and Pixel XL cases

3 weeks ago

google-pixel-camera-app

google-pixel-camera-app

The first reports came in soon after Pixel devices started shipping in late October. A thread on Google's Pixel User Community forum shows a ton of posts from owners of the phone who have reported this same freezing problem with the app. A few even have been experiencing issues with third-party apps that can access the camera.

One possible clue is that the app problems are associated with low cellular data on the phones themselves, although it's not clear why those two issues would be related. So far, Google has yet to offer any concrete info on why the Google Pixel camera app might be freezing up for these users. Hopefully the company is still on this case and will reveal more information, and a possible fix, soon for these understandably frustrated Pixel owners.

Have you been experiencing similar freezing and odd colored lines popping up on your Google Pixel camera app? Let us know in the comments!



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Moto puts smartwatch development on the back burner

moto 360 2nd gen aa (2 of 22)

moto 360 2nd gen aa (2 of 22)

If you've been holding out for the release of a new Moto 360, you may have to wait a longer than expected.

According to a report from The Verge, Moto has confirmed it does not have any plans to release a new smartwatch for the launch of Google's Android Wear 2.0, which is due out in early 2017. A few months ago, Moto (along with LG and Huawei) confirmed it would not release a new smartwatch in 2016, but the company's 2017 plans were uncertain at the time.

The company may revisit the market in the future should wrist technologies improve.

The head of global product development at Moto, Shakil Barkat, says the company doesn't "see enough pull in the market to put [a new smartwatch] out at this time," and that smartwatches and other wearable devices will not be in Moto's annual device roadmap. "Wearables do not have broad enough appeal for us to continue to build on it year after year," Barkat said. "We believe the wrist still has value and there will be a point where they provide value to consumers more than they do today."

The company may revisit the market in the future should wrist technologies improve.

Related:

The best smartwatches

3 weeks ago

The Android Wear space – and the smartwatch market as a whole, for that matter – has shifted a lot over the past few years. Android Wear certainly started off with a bang, as most launch partners consisted of OEMs that were used to making Android smartphones and tablets. Now we're seeing more and more classic watchmakers overtake the Android Wear space, like PolarMichael Kors, Nixon and a few others.

Moto's smartwatch future may be up in the air for now, but one thing's for certain – there needs to be some big improvements in the space before the company starts developing another Android Wear device. Back in September, Moto claimed that there are just too many trade-offs in the current smartwatch component space. For instance, while it may be possible to bring cellular connectivity to a watch, there are too many trade-offs involved.

As you may recall, Google recently delayed the official launch of Android Wear 2.0. The company originally said it'd be available for all in the fall of 2016, but now it's not coming until "early 2017."



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