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jeudi 10 novembre 2016

Arrested for hacking the FBI, they called him a hero

The AA Picks team is on the prowl for things we think our readers will value. If we make an affiliate partnership to reduce the costs of purchases, then we may see a share of revenue.

bryan-seely

bryan-seely

When most people get bored, they break out Clash of Clans or ponder the inevitable heat death of the universe. When Bryan Seely got bored, he wiretapped the federal government from a McDonald's wi-fi network.

Seely says he was sitting at the burger joint while his 5-year-old played with the other kids in the playground. The former marine had been thinking about a vulnerability in Google Maps that he and others had been trying to get the search giant to patch for years. He decided to raise the stakes by getting the FBI and Secret Service involved against their will.

What he was about to do would gain the attention of John McAfee, Shark Tank's Mark Cuban, and the White House.

It would also get him arrested.

By exploiting a vulnerability in Google Maps' verification process, Seely established fake contact information for the FBI and Secret Service using his own phone numbers on the listings. He then routed incoming calls to the correct numbers, but not before setting up the means to record these conversations.

Seely managed to record two ostensibly private conversations to these organizations.

After bringing this to the attention to the Secret Service, he was cuffed, patted down, read his Miranda rights, and hustled to an interrogation room. After a few hours, the special agent in charge of his arrest called him a "hero" for bringing such a dangerous exploit to light, and Seely was released.

Of the vulnerability, Seely said:

Who is gonna think twice about what Google publishes on their maps? Everyone trusts Google implicitly and it's completely unwarranted AND it's completely unsafe. I could make a duplicate of the White House and take every inbound phone call from the White House. I could do it for every Senator, every Congressman, every mayor, every governor—every Democratic, every Republican candidate. Every office.

Although the vulnerability had been known by Google since at least 2012, the company quickly patched it in the aftermath of Seely's demonstration.

Since then, Seely has enjoyed a growing career in the world of white hat hacking. He started his own company, Seely Security, was appointed to McAfee Global Technologies' Hacker Advisory Board, and has uncovered vulnerabilities in high visibility sites like LinkedIn.

Over the last two years, Seely has given Ted Talks, been featured in Wired and CNNMoney, and occasionally offer his expert opinion regarding security issues for media outlets like NBC.

But as of last week, Seely has starting something new: teaching people to do what he does.

If you're interested in learning how to hack the way the big dogs do it, Udemy is currently running a site-wide sale that knocks Seely's course, normally $200, down to just $19. No promo code required. Click below for more details.

The Ultimate Ethical Hacking Boot Camp: Beginner to Pro

See also: the best of Udemy's November sale

7 days ago

Disclosure: This offer is brought to you by AA Picks. Our purpose is to highlight products or services we think you as our readers might be interested in and, if you buy them, we may get a share of the revenue. We operate independently from our advertising sales team, and we welcome your feedback and questions. Email us at aapicks@androidauthority.com.



from Android Authority http://www.androidauthority.com/ethical-hacking-course-727944/
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Google to European Commission: Android offers more choice for consumers

google-hq-2016

google-hq-2016

In April, the European Commission regulatory agency announced a preliminary judgement that Google violated its antitrust rules with its Android OS, claiming that it was the source of anti-competitive behavior in the smartphone market. Today, Google filed its official response to the EC decision, claiming that Android actually offers more choice for smartphone consumers.

See also:

European Commission targets Google over further antitrust complaints

July 14, 2016

In its April statement, the EC claims that Google's decision to require that Android devices pre-install its search engine and Chrome web browser in order to get the Google Play Store was anti-competitive. It claimed that "the practices close off ways for rival search engines to access the market, via competing mobile browsers and operating systems."

In its blog post today, Google stated that the EC's decision was based on the idea that Android does not compete with Apple's iOS ecosystem. It stated:

We don't see it that way.  We don't think Apple does either. Or phone makers. Or developers. Or users. In fact, 89% of respondents to the Commission's own market survey confirmed that Android and Apple compete. To ignore competition with Apple is to miss the defining feature of today's competitive smartphone landscape.

Google also says that they don't insist that any Android device maker pre-install apps on their device, but rather offer them the chance to give their customers a suite of apps that offer familiar and basic services. It stated:

Android's competitors, including Apple's iPhone and Microsoft's Windows phone, not only do the same, but they allow much less choice in the apps that come with their phones. On Android, Google's apps typically account for less than one-third of the preloaded apps on the device (and only a small fraction of device memory). A consumer can swipe away any of our apps at any time. And, uniquely, hardware makers and carriers can pre-install rival apps right next to ours. In competition-speak, that means there's no foreclosure.

Google also notes that many pre-loaded apps on Android don't succeed while others that have to be downloaded have been hugely successful. Finally, they insist that pre-loaded apps like Google Search are offered to Android device makers for free, with no licensing fees.

This free distribution is an efficient solution for everyone — it lowers prices for phone makers and consumers, while still letting us sustain our substantial investment in Android and Play.

If the EC does decide to officially declare that Google violated its antitrust rules, it could fine the company up to 10 percent of its previous financial year's turnover, which would come to $74.5 billion. There is no timeframe for the EC to make its final decision.



from Android Authority http://www.androidauthority.com/google-european-commission-728065/
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Samsung may be building its own fingerprint scanners

samsung galaxy s6 edge fingerprint scanner aa 1

samsung galaxy s6 edge fingerprint scanner aa 1

Samsung already designs and manufacturers its own processor and memory chips for smartphones along with display panels too, and, according to sources in Korea, the company may soon start producing its own fingerprints scanner components as well.

According to the report, Samsung began production of its own capacitive fingerprint scanner hardware around the end of last year. Development is now said to be in the closing stages and the company could be ready to release its first module in early 2017. It's not quite clear how much of this technology Samsung is building from scratch though. Samsung may be sourcing a fingerprint scanning algorithm from Precise Biometrics in Sweden and will probably buy in CMOS image sensor parts from elsewhere too.

Samsung currently buys its fingerprint scanners from Synaptics, which accounts for approximately 90% of the market.

In a reversal of usual events, the first generation of fingerprint scanners from Samsung are apparently destined for low-end and mid-range hardware. Perhaps because the company's early technology is still not quite up to scratch with the market leaders. Eventually though, Samsung scanners could find their way into Galaxy S series handsets and potentially be sold to third party clients too.

Samsung currently buys its fingerprint scanners from Synaptics, which accounts for approximately 90 percent of total market shipments. Despite Synaptics' market dominant, there are a number of new players emerging in China and South Korea, which could help bring the price of components down.

See also:

Galaxy S8 rumored to feature optical fingerprint recognition

2 weeks ago

The smartphone giant has gradually been bringing the design and manufacturer of a number of smartphone components in house, including displays, processors, flash memory, and this year battery production as well, which didn't pan out as intended. By bringing fingerprint production inside as well, Samsung could be looking to grab a lucrative share of the half a billion scanners estimated to have shipped last year. Of course, we're still waiting on an official word from Samsung about any products.



from Android Authority http://www.androidauthority.com/samsung-fingerprint-scanners-728068/
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Two Galaxy S8 variants coming, allegedly both with a curved display

samsung-logo-mwc-2015-3

samsung-logo-mwc-2015-3

As it nears the end of the year, we've been hearing more and more about Samsung's upcoming flagship, which is most likely to be called the Galaxy S8. According to Evan Blass, the two Galaxy S8 variants will ship as SM-G950 and SM-G955, and now a report coming out of Korea says they will both feature a curved display.

As you can see, Samsung is said to be skipping the SM-G940 and SM-G945 model numbers, mostly likely due to the fact that the number four signifies bad omen in South Korea. Just like this year with the Galaxy S7 and kind of like last year with the Galaxy S6, the next flagship will also come in two flavors. And although Evan Blass doesn't mention just how these two models will be different from each other, a Korean investment publication claims that they know.

According to The Bell, the Galaxy S8 will not have a flat version. Both will come with the familiar dual-curved display, but here's where it gets interesting. The report says that the smaller variant will have a whopping 5.7-inch curved display, the same size that's found on the Note 7 and last year's Note 5 and Galaxy S6 edge+. And the bigger variant? It will allegedly come with a humongous 6.2-inch curved display.

We've been hearing rumors that the South Korean electronics giant is considering making the Galaxy S8 bigger than usual in order to compensate for the discontinuation of the Note 7, but killing off a smaller 5.1-inch variant seems a little bizarre to me. Although the report says that the elimination of the iconic home button will allow for two very compact devices with enormous displays, I would take this with a grain of salt. Samsung may introduce two Galaxy S8 devices both featuring a curved display, but completely forgoing the 5.1-inch size just doesn't seem like a move that Samsung would take.

Although the report says that the elimination of the iconic home button will allow for two very compact devices with enormous displays, I would take this with a grain of salt.

See also:

New Galaxy S8 leaks detail advanced AI, delayed launch, new display tech and more

3 days ago

Would you like to see a flat version of the Galaxy S8? What is the ideal screen size for you? Let us know by commenting down below!



from Android Authority http://www.androidauthority.com/two-galaxy-s8-variants-allegedly-curved-728063/
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Launch day: Daydream VR apps roundup

google-daydream-view-aa-6-of-10-homescreen

google-daydream-view-aa-6-of-10-homescreen

This article originally appeared on our sister site VR Source.

Google's VR headset, Daydream View, is officially on sale today and the apps you need to get it fired up are now populating the Play Store. Of course, the first thing you're going to want to do once you've got your Daydream View set up is to get cracking with some awesome new VR experiences. So we've pulled together a list of all the launch day Daydream View apps currently available.

Note: VR Source will be bringing you a best games and best apps list for Daydream VR in the coming weeks, once we've had a chance to evaluate the many titles already available. In the meantime, hit the comments and let us know what your favorites are!

Essentials

Entertainment

News

Google

Games and experiences

Of course, major titles like Gunjack 2: End of Shift, Need for Speed: No Limits, Affected: The Manor and The Arcslinger are all incoming, but not all titles are yet available in Google Play. Just keep an eye on the Google Daydream VR experience page and keep checking the Play Store because more titles will be cropping up all day.

What's your favorite Daydream VR title? Seen any new ones we missed?



from Android Authority http://www.androidauthority.com/launch-day-daydream-vr-apps-728040/
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Google Daydream View Review

Would you believe that it's been two years already since Google Cardboard was first introduced to the world during Google I/O 2014? The platform, which was developed by Google, provided nearly anyone and everyone with an Android-powered smartphone with the taste of virtual reality – and without having to invest such a huge sum of money in the process, something that made it accessible to a broad range of people. Fast forward now to the present, the mobile virtual reality experience is evolving with the release of Google's next-generation headset.

The level of immersion is undeniably critical in making virtual reality believable, so it's going to be intriguing to see how the advances with the Google Daydream View will make for a convincing argument for the segment. Mobile VR as we've seen thus far, has been largely static in comparison to what commercial VR systems, such as the HTC Vive and Oculus Rift, have delivered for a decent time now. Let's just cross our fingers and hope this next iteration is a leap forward – as opposed to just small step up from what we know and have.

Design

google-daydream-view-review-28-of-28

google-daydream-view-review-28-of-28

Sorry Cardboard, you were cheap and readily available to the masses, but the comfort and ergonomics weren't there at all. Thankfully Google's approach this time is more mindful about those two qualities, seeing that the Daydream View adopts a design that's more agreeable to the styling of today's clothing – rather than the monolithic, sometimes sci-fi looking designs of other headsets. In fact, its design is inspired by the clothes we wear, so to that degree, there's a friendlier demeanor to its particular look and feel.

While we applaud Google choice for the material employed by the headset, this breathable fabric-esque material dubbed "textiles," they missed the mark in terms of its fitting. To be fair, though, the soft fabric material feels good over the skin and surrounding area that goes over our eyes. And the uniformity it exudes is much more charming in appearance than the prototype-esque aesthetics of the Samsung Gear VR, or the crudeness of the Cardboard headset.

google-daydream-view-review-19-of-28

google-daydream-view-review-19-of-28

However, having only a single, adjustable strap that goes around our head with the Daydream View, it doesn't seem equipped at keeping itself propped up while it's worn. When you place the Google Pixel XL into the headset, the phone's weightiness causes the entire thing to become front heavy – making it a nuisance because of the constant need of being propped up using our free hand. Of course, this particular design flaw could be ameliorated by simply adding another strap that would go over the head.

google-daydream-view-review-21-of-28

google-daydream-view-review-21-of-28

Sure, the decision to go with a fabric exterior is a great direction for the headset's overall design, but when it cracks under the weight when the handset is positioned into place, it's more of an annoyance than anything else trying to constantly adjust the straps. Nice design, but that one flaw is glaring.

Setup

google-daydream-view-review-12-of-28

google-daydream-view-review-12-of-28

Really, there's nothing to it with the setup process of the Google Daydream View. Once the Google Pixel XL is fastened safely into place, the sensors automatically launch the Daydream app. After that, all that's needed to complete the initial setup process is to press and hold the home button on the new controller that comes included with the headset.

We will mention, however, that Google manages to at least plan accordingly with the controller. Its diminutive size, in fact, allows it to be tucked away in the inside of the headset when it's not being used. For what it does in the VR world, this new accessory adds to the VR experience by providing us with an expressive and intuitive way of interacting with things. Not only does it have a touch sensitive pad, as well as the usual home, back, and volume controls, it's capable of sensing motion. Call it the secret weapon in its arsenal, it's similar in premise to other motion sensing controllers – like the Nintendo Wii remotes, DualShock 4, and even the HTC Vive controllers.

Once the calibration is completed, we're automatically brought to the Daydream Home portal, which is set in this forest world and it's the area where we see all of our downloaded apps and content. Currently, though, this portal is the only way to initiate downloads for Daydream supported apps. Meaning, there's no separate section yet in the Google Play Store to download apps – so you're forced to use Daydream's VR interface.

VR experience

google-daydream-view-review-1-of-28

google-daydream-view-review-1-of-28

Given that the Daydream View is still the vessel for the brains of the operation, the Google Pixel XL in our case here, its implementation doesn't stray far from other mobile VR experiences – including Cardboard. In our time checking out the limited selection of Daydream apps and experiences, we can agree that it follows the same fundamental properties of what we've seen from mobile VR already. That means that it's still a mostly static experience, one with limited range extended to looking all around us as we're sitting or standing still.

Before we get deeper into its experience, let's briefly talk about the two lenses in the headset that allow us to see into this virtual reality. There's not a whole lot to complain about, especially when the handset's Quad-HD resolution is the gold standard for mobile VR currently. Plus, the lenses have a wide enough coverage to never once make it feel narrow as we peer into them. And in our brief time using the headset, we never once felt nauseous using it, which can also be attributed to the processing power and smooth performance of the Google Pixel XL.

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google-daydream-view-review-6-of-28

Going back to the overall VR experience, Daydreamstill can't escape the static approach of current mobile VR implementations. Indeed, the addition of the motion controller does nicely to enhance the experience, but at the end of the day, we're still confined to our space while just being able to look around. Unfortunately there's no advancement in terms of spatial movement tracking, which obviously would involve a bit more hardware to achieve.

The controller acts as a pointer in the virtual world, and in some instances, it's even virtualized for us to look at. From the looks of it, the motion tracking seems spot-on and responsive, as waving, tilting, and panning it are precisely tracked – so it very much works like other motion controllers. The caveat is that it's tethered in the way that it doesn't respond appropriately in the VR world when it's raised above the headset. It's a minor limitation, of course, but nonetheless one that we have to mention.

Don't get us wrong, the motion controller absolutely enhances the mobile VR experience, but ultimately the overall experience is still very much like Cardboard and Gear VR. Therefore, its level of immersion still falls short of what's achieved by the complex VR systems out there. For an on-the-go experience, it achieves the same result as other mobile solutions – just that it's enhanced by the addition of the motion controller.

The games & content

us-daydream-view-app

us-daydream-view-app

We've been checking out a few games and experiences with the Google Daydream View, ahead of its official availability date of November 10th. It's really tough to say after checking them out if it's a home run for Daydream, especially when you know developers will no doubt create some cool and innovative content as time goes by. In the meantime, however, we will just say that this is just the beginning – so don't expect anything extraordinary.

Google apps such as YouTube, Street View, Google Photos, and Play Movies all act as you'd expect, wherein they function in the same capacity to what we've been exposed to with mobile VR. Street View allows us to visit famous landmarks in far away places, or alternatively, visit the street where we spent the majority of our childhood. There's nothing exorbitant with the VR experience, naturally, since it's a static experience that lets us absorb the sights and scenery – while using the motion controller to quickly jump from one location to another. With Play Movies, it does nothing more than to replicate the big screen experience of a movie theater.

Again, we can't stress enough about the static experiences here, which is due to the headset unable to measure spatial movement. The motion controller makes it more convenient with interacting with things in the VR world, such as pointing at dots to jump from one area to another in Street View. Despite its addition, it's not doing a whole lot to move forward the experience – still, it's better than having to press on some button on the headset, or something like that.

google-daydream-view-review-2-of-28

google-daydream-view-review-2-of-28

Moving onto the games, they make better use of the motion controller. Games like Wonderglade, makes it necessary to use the controller to play many of the mini games there. For example, it's used to act as a firehose to douse flames, it becomes a golf club in mini golf, and even show off its motion tracking by tilting it in all sorts of ways to guide a ball through a maze. Wonderglade, by far, best showcases the potential of the motion controller's implementation in the VR world.

Other games we've checked out also make use of the motion controller. In Mekorama, we use the motion controller to help guide out tiny robot friend through these puzzles by pointing it where to go, moving blocks with the motion controller to gain access to new levels, and much more. Endless shooters are being transformed as well with the Daydream View's implementation. Hunters Gate in particular, utilizes the controller's touchpad to navigate our player in the map, while using the controller at the same time to target enemies.

These games do a better job of showing how valuable the motion controller is with the overall experience. It's a small tease so far, so we're itching to see how other games and experiences try to innovate the overall VR experience.

Conclusion

google-daydream-view-aa-1-of-10-controller-remote-featured

google-daydream-view-aa-1-of-10-controller-remote-featured

Cardboard is so beloved not only because it exposed a vast majority of smartphone owners to virtual reality, for the very first time even, but also because of the minimum investment cost coming from users. With the Daydream View, of course, its new motion controller and breathable fabric design means there's a significant cost attached to it over its Cardboard brethren. At first glance, the Daydream View's cost of $79 might seem alarming, but it actually undercuts the competition – making for a presentable solution that's priced effectively.

The bigger question we need to ask, though, is whether or not these new implementations add any value to the overall experience. Early on, it doesn't seem likely, as we feel that only one game really manages to harness the power of the new motion controller. Then again, things might very well change rapidly once the headset launches and developers can go on to tinker with it more, fine-tune things, and eventually come up with some ingenious ways this system can really sell virtual reality to the masses.

One of the most pressing things, however, is just the continued static approach – something that hasn't changed at all. The missing piece here is spatial tracking, something that has been the defining, also differentiating factor that separates mobile VR from the full-blown experience we see in things like the Sony PlayStation VR, HTC Vive, and Oculus Rift. We're hesitant to recommend picking up the Google Daydream View right now, mainly because it's only a small step forward from what we've seen in the mobile VR space over the course of the last couple of years. Then again, if you have a Pixel, it's only $79 and so you're not exactly investing a ton of money for the chance to dive a bit deeper with VR than you could with Cardboard.



from Android Authority http://www.androidauthority.com/google-daydream-view-review-728036/
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Google’s Daydream View VR headset officially goes on sale

google-daydream-view-review-28-of-28

google-daydream-view-review-28-of-28

This post originally appeared on our sister site, VRSource.

A little over a month after Google officially announced its Daydream View virtual reality headset, the smartphone-based device is now on sale in five different countries. The launch also comes with a number of apps that have been designed to work specifically with the Daydream View.

See also: Google Daydream – everything you need to know

Here's a quick reminder of the countries and retailers that are now selling the Daydream View headset, along with their prices:

  • United States: Verizon, Best Buy; $79 (USD)
  • Canada: Bell, Rogers, Telus, Best Buy; $99 (CAD)
  • United Kingdom: EE, Carphone Warehouse; £69 (GBP)
  • Germany: Deutsche Telekom; €69 (EUR)
  • Australia: JB Hi-Fi; $119 (AUD); coming to Telstra on Nov. 22

The Daydream View is also available for sale on the Google Store site in all those countries. It currently works only with Google's own Pixel and Pixel XL smartphones, but other Android devices are supposed to add support for the headset in the future.

Get it at Google Store

If you are lucky enough to have a Pixel phone and the Daydream View, you can go ahead and access the Daydream app from the Google Play Store. It will be the main source for downloading all Daydream-based VR apps, games and videos.

us-daydream-view-app

us-daydream-view-app
Get it at Google Play

Google has already announced it will offer an number of its own apps that will be supported by the Daydream View headset, including YouTube, Street View, Google Photos and Google Play Movies. Today, it announced yet another addition to that list, Google Arts & Culture. Here's what Daydream users can expect from that app:

Step inside a virtual gallery and view masterpieces from over 50 world-renowned museums. Whether it's Vincent van Gogh's landscapes from the Met, Rembrandt's works from the Getty, or a collection of the Most Beautiful Cats from RMN-Grand Palais, you can zoom in to see brushstroke-level details and hear immersive audio guides from expert museum curators.

mlb-1

mlb-1

In addition, the Daydream View will support a number of third-party VR apps and games that have been made especially for the headset. The list includes Wonderglade, Wall Street Journal, Hulu, Danger Goat, Guardian VR, VR Karts, Hunters Gate, Mekorama, MLB – Home Run Derby, Keep Talking and Nobody Explodes, Polyrunner VR, BBC – The Turning Forest and Netease – Twilight Pioneers.

Google says that it will be adding new Daydream apps for download every week, and that we can expect more Android smartphones that support the headset to be released in the next few months. Are you ready for Google's next big thing in the VR market?



from Android Authority http://www.androidauthority.com/google-daydream-view-vr-headset-727890/
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