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vendredi 7 octobre 2016

BLU Pure XR Review

Over the past couple of years there has been a surge of emerging tech companies creating mid to high-end devices, at a lower price than ever before. The competition in the market has resulted in more options and price points for purchase, and nowhere is the competition more evident than at the affordable flagship price point of $299-$399.

American phone-maker BLU isn't new to this market, having previously launched the BLU Pure XL at this price point, but what of its latest affordable flagship? The BLU Pure XR looks appealing on paper but has BLU delivered? Join us as we find out in this, our BLU Pure XR review.

Buy the BLU Pure XR now

Design:

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In the Pure XR, BLU has done a great job of designing and building a product that is affordable but still looks and feels premium. The BLU Pure XR's housing is a solid piece of 7000 series aluminum, with chamfered edges and a matte finish. Along the back border of the device you will find the antenna band that's used for wireless connectivity and unlike other devices, it blends in really well.

Moving to the front of the device you will find a 5.5" display wrapped in Corning Gorilla Glass 3 with a slight curve around the edges. Also, on the face of the phone you can see the speaker grill along the top between the front facing camera and proximity sensors.

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Beneath the display is the home button that doubles as a fingerprint scanner and is flanked by the back and multi-tasking capacitive touch buttons. On the bottom of the handset, you'll find the USB Type-C port,  headphone jack, single speaker grill and microphone.

Moving around the rest of the phone and on the left of the BLU Pure XR, you have the SIM and microSD card tray that can be ejected with the included tool. On the right is a volume rocker as well as the power button and BLU's choice of having the chamfered buttons rest in a recessed trench definitely adds to the allure of the phone.

Screen Shot 2016-09-28 at 1.02.10 PM

On the back, the BLU Pure XR sports a 16MP camera and single LED flash in the top left corner, as well as BLU logo in the middle of the phone. The rest of the design is clean and serves to show off the aluminium finish, which looks and feels great in the hand. Despite the slim 7mm profile, there's no camera bump which means the device won't rock when placed flat on its back on a table, a condition other phones do find themselves afflicted with.

Like other phones of this size, the BLU Pure XR can be difficult to use one-handed but BLU have reduced the overall footprint as much as possible. In particular, the slim design coupled with a large display (and a wholesome profile at 75mm wide and 154mm tall) make the Pure XR an excellent device for media consumption and two-handed use.

Blu-Pure-XR-Review-AA3

Of course, BLU isn't the only phone maker in this market and the Pure XR design seems to be on par with the likes of OnePlus 3 and ZTE Axon 7. It's not the most inspiring but it's definitely stylish for the price tag and when you use this phone, you get the feeling that it was worth the money you paid for it.

Display:

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As a media consumption device, the BLU Pure XR definitely delivers on the display front, with the 5.5-inch Super AMOLED HD display offering 1080p resolution, which results in a pixel density of 401 pixels per inch. The display may not quite be on par with Quad HD panel – although this is IPS and the handset costs more – but it's more than acceptable for the Pure XR.

As we've seen from other Super AMOLED panels, the display offers good color reproduction and great viewing angles. When watching movies or reading text, the screen offers vibrant colors, deep inky blacks and a surprisingly high max brightness, which means it's comfortable to use, even in direct sunlight. Overall, the screen is definitely pleasant to use and on par with anything else available at this price point.

Performance:

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In the past, BLU has traditionally been one of the few OEMs to bring MediaTek powered smartphones to the US, even though almost all companies opted to use Qualcomm's Snapdragon chipset. The BLU Pure XR is no different, arriving with MediaTek's Helio P10 processor in tow backed by 4GB of RAM, 64GB of storage and a Mali-T860MP2 GPU.

The 64-bit Helio P10 features four Cortex-A53 cores clocked at 1.9GHz and four Cortex-A53 cores clocked at 1.0GHz, arranged in a big.LITTLE formation. The clock speeds of the Helio P10 do seem lower than other chipsets but nonetheless, in actual performance, there's very little lag. During general use and when gaming, there were no noticeable performance issues to note.

How does it stack up in the benchmarks however? Well the results are definitely less than impressive, as an AnTuTu score of 50789 is considerably lower than the Snapdragon-backed OnePlus 3, which scores 140288 but it is on par with other Helio P10 devices, which average a score of around 51000.

Moving onto GeekBench 3 and the BLU Pure XR scores 839 in the single-core test and 3290 in the multi-core test, which is definitely not the best score but more than acceptable. By way of comparison, last year's Snapdragon 808-backed Nexus 5X achieves a multi-core score of 3538 while the Moto G4 Plus – which costs $249 and is powered by a Snapdragon 617 processor – scores 3150.

Overall, there's no noticeable lag or lack of fluidity when using the phone for general purpose and when gaming there weren't any glaring issues that compromised the experience. Game load times were a bit longer than we'd have liked, but when the game gets going there aren't any noticeable issues. The performance scores might not be the highest but the actual experience is smooth and polished.

Hardware:

Blu-Pure-XR-Review-AA12

On the hardware front, the BLU Pure XR comes with 64GB of internal storage and offers micro SD expansion up to an additional 64GB. The storage is certainly higher than more smartphones and the expansion means there should be enough storage for most users, although power users who need over 128GB of storage might want to look elsewhere.

Along the bottom the Pure XR does feature a single speaker, which produces loud audio while preserving clarity without distortion. The only downside to the speaker is its placement, as when holding in your hand, it was surprisingly easy to cover the speaker which results in muffled sounds. Of course, front facing stereo speakers would have solved this problem but you can't have everything so if you plan on watching videos, we would recommend getting a stand or using headphones.

The BLU Pure XR is powered by a 3,00mAh battery, which provides good battery life. During our testing, the battery delivered around 4 hours of screen on time and we were comfortably able to get a full day of usage out of single charge. For reference, this includes streaming on YouTube, playing games, general communicating and web browsing. For the times when it is running low, the included quick charger makes it quick and simple to get fully charged up again.

Camera:

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One of the most important parts of a smartphone is the camera and the BLU Pure XR seems to tick this box with a 16MP sensor of f/1.8 aperture, phase detection and laser autofocus and a single LED flash. There's not a lot of other noteworthy camera features but on paper, the camera should be good enough to get the job done.

Like most smartphones, the Pure XR can take really sharp images in perfect conditions but it's rare to actually be shooting in ideal conditions so you need a smartphone that can adapt and still capture an excellent picture. Sadly, this isn't the case with the BLU Pure XR, which does seem to struggle when conditions aren't ideal.

One of the issues is with HDR as using the feature outdoors results in highlights that were often over exposed and blown out, while in low light, using HDR results in discoloration in the shadows and an increase in overall noise. A key use-case for HDR is to prevent blow outs within photos but the Pure XR definitely fails to deliver and we wouldn't recommend using the feature unless absolutely necessary.

In low light, pictures don't seem to offer as much detail as with other phones and while there's both phase detection and laser autofocus on the Pure XR, they don't appear to be too effective at preventing noise. Furthermore, in general use, we found that the Pure XR doesn't focus properly when manually setting the focus in the viewfinder: the handset doesn't seem to respond to the selected focal point and resulting images are focused on the centre of the frame, with the edges blurred out.

BLU Pure XR Review Camera samples

On the video front, the BLU Pure XR is capable of shooting Full HD 1080p video at 30 frames per second and like photos, the results can vary significantly. For instance, the Pure XR can take decent video in good lighting (just like the camera) but when transitioning from dark to highlighted areas, the camera noticeably shifts ISO, adjusts exposure and isn't able to handle any lens flare caused by direct sunlight. The lack of any form of stabilisation also shows as video footage can be shaky and generally, we wouldn't recommend relying on the Pure XR camera for videos or photos.

Software:

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Out of the box, the BLU Pure XR runs the Android 6.0 Marshmallow OS with BLU's own custom skin on top and given BLU's track record, we're not holding out for an upgrade to Android 7.0 Nougat any time soon.

The interface does move away from conventional Android by omitting the app drawer and moving system toggles to a swipe up from the bottom, in a similar way to iOS 10 on the iPhone 7. If you're accustomed to the traditional Android experience, you'll find this takes some getting used to but I did find that the it feels more intuitive to have the toggles at the bottom rather than the top, especially as it helps with overall one-handed experience.

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One of the selling points of the BLU Pure XR is that it comes with a pressure sensitive offering called 3D Touch, which is similar to the Force Touch feature on the Apple iPhone. Essentially, the screen can register the amount of pressure you apply which gives you additional functionality like being able to preview content, jump straight to taking a selfie and compose a text message when applying additional pressure to the home screen. It works surprisingly well and seems to be on par, at least performance wise, with the feature found on Apple's flagships.

The Pure XR also comes with a variety of smart gestures including being able to double tap the phone to wake it, raising the phone to your ear to answer a call and flipping the phone over to silence an alarm. These features aren't new but work well enough and help to make the experience a little better.  Overall there's not a lot of bloatware – which definitely aids the slick performance – and while the skin will definitely require acclimatising to, it's not the most gharish out there. If you're willing to get used to the different experience, it definitely gets the job done and you can always install an Android launcher for an alternative experience.

Specifications:

Display 5.5inch Super AMOLED curved display
1080p resolution, 401 ppi
Corning Gorilla Glass, 3D Touch sensitive panel
Processor 1.9GHz octa-core MediaTek Helio P10
Mali-T860MP2 GPU
RAM 4GB
Storage 64GB
expandable via microSD up to 64 GB (uses second SIM slot)
Camera 16 MP rear camera, f/1.8 aperture, PDAF, Laser Autofocus, LED flash
8 MP front-facing camera
Connectivity Wi-Fi 802.11 a/b/g/n
Bluetooth 4.0, A2DP
GPS + GLONASS
USB Type-C
Dual SIM Card
Battery 3,000 mAh
Quick Charging
Software Android 6.0 Marshmallow
Dimensions 154.3 x 74.9 x 7 mm
147.2 grams

Gallery

Final thoughts

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When considering a phone, price is often one of the biggest factors and the BLU Pure XR comes in at only $300 giving wallet-conscious customers a great offering. However, the poor camera and the questionable future upgrade plans might mean handsets such as the LG Nexus 5X and OnePlus 3 could be great alternatives if these are important concerns to you.

All in all, this phone definitely delivers a great experience that is reliable and slick and considering the price, it's definitely a worthy contender if you're shopping on a budget. What do you think of the BLU Pure XR and would you buy one? If not, what would you buy instead? Let us know your views in the comments below!

Buy the BLU Pure XR now


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Hangouts will no longer be required to come pre-installed on Android phones in December

sabrina ellis duo -Google 2016

As of December 1, 2016, Google will no longer require Hangouts to be pre-installed on Android smartphones.

In an email sent out to Google Mobile Services partners on October 5, the company explained that Hangouts is moving to 'optional' status in the Google Apps package for Android beginning December 1, 2016. What's replacing Hangouts? Duo, Google's new cross-platform video calling app. An excerpt from the email can be found below:

Today, we are announcing that Google Duo will replace Hangouts within the suite of core GMS apps, and Hangouts will become GMS Optional for telephony products. This change will take effect on December 1, 2016.

Now, it's quite interesting that Google Allo isn't replacing Hangouts as a pre-installed app in the GMS package. Love it or hate it, Allo and Hangouts are, at their core, messaging apps, while Duo is only used for video chatting. Plus, getting Allo installed on more devices will give more users the opportunity to try it out, thus establishing the user base it currently lacks.

The same could be said for Duo, though. Video calling is of course still very important, so much so that Google made an app dedicated to it. Hangouts also featured video calling, so it makes sense Google would want to replace that with something.

No, Hangouts is not dead: you'll still be able to download it from the Play Store. Plus, this change only means OEMs are no longer required to pre-install it on Android phones. That doesn't mean they'll necessarily stop, although it's very likely. As you may recall, Google is said to be shifting Hangouts towards business customers and away from everyday consumers, so this change does make a lot of sense.

google_hangoutsNext: The best video calling apps for Android12


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Don’t worry about storage: Shazam Lite now available in emerging markets

Screen Shot 2016-10-07 at 10.54.28Shazam

Shazam has introduced its lightest app ever: weighing just under 1MB, Shazam Lite is now available for Android users in emerging markets such as India, Vietnam, Indonesia, the Philippines, and Nigeria.

We've seen other "Lite" apps such as Facebook Lite and Messenger Lite. These apps require significantly less storage when installing, and they keep data usage to the very minimum. For instance, the regular Shazam app – though it varies with device – is just a little over 25MB on my Galaxy S7 edge. Compare that with Shazam Lite, which weighs a mere 740kB.

The good news is that Shazam Lite does pretty much everything that its regular sibling can do. Being a Shazam app, it can naturally listen to songs and identify them. In fact, it even does it offline and saves your most recent search history. Shazam Lite may be the perfect app for you if you are in an emerging market where phones do not necessarily have a lot of space or horsepower and where connectivity isn't ideal. As the company points out, the app is "designed for 2G networks and areas with slow Internet connection."

messenger-liteSee also: Facebook introduces Messenger Lite for emerging markets12

Shazam Lite should be available in India, Vietnam, Indonesia, the Philippines, and Nigeria today, and it will also be released in Spanish in Venezuela in the future. According to James Pearson, a company spokesperson, Shazam Lite may be expanding to other countries:

I believe it was a logical strategy for Shazam to build on our global community of evangelists with new audiences in Asia, Africa and the Middle East. We will surely see similar efforts in other regions, as we see potential growth and wider audiences in all emerging markets.

However, if you're in the US, the regular version may have to do for now since the company doesn't seem to have any plans to release it in already-developed markets. But for those of you who are in the aforementioned countries, you can click the button below to download the app!

Download Shazam Lite from Play Store

Are you in an area where Shazam Lite is available? How is the app treating you? Let us know by leaving a comment below!



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Here come the Galaxy S8 rumors: no physical button, “full screen” display, and dual camera

samsung galaxy s7 review aa (3 of 20)

If a brand new report out of Korea is to be believed, the Galaxy S series is about to undergo a massive transformation.

The respected ETNews, a publication with good connections in the Korean tech industry, reports that Samsung plans to ditch the physical home button and opt for a "full-screen" display that would virtually eliminate the top and bottom bezels from the Galaxy S8. The phone will reportedly be equipped with a dual-camera and be powered by Qualcomm and Samsung chips built on the new 10-nanometer process.

Here's a breakdown and our take on the main claims in the report, which cites anonymous representatives of Korean component suppliers.

No physical home button

The rumor

Sources told ETNews that Samsung wants to ditch the iconic home button. It's not clear what the alternative solution would be. The home button incorporates the fingerprint sensor, so Samsung will need to come up with a way to embed the sensor in or under the screen glass.

Our take

This one seems believable, for several reasons. Samsung is one of the few remaining Android phone makers that clings to a physical home button. Even Apple is said to move to an on-screen key on the next iPhone, according to sources quoted by the New York Times, and Samsung is known for its desire to pre-emptively one-up Apple.

There are tech solutions out there that allow phone makers to embed fingerprint sensors under glass, so it's not like the Galaxy S8 has to have a physical home button. Xiaomi just recently unveiled the Mi 5s, which features Qualcomm's Ultrasonic fingerprint reader, and Fingerprint Cards and other suppliers have launched their own under-glass solutions.

xiaomi mi 5s fingerprint

Under-glass fingerprint sensor on the Xiaomi Mi 5s

Full screen display

The rumor

According to the report, Samsung is planning to use a so-called "full screen display." In other words, the plan is to all but eliminate the top and bottom bezels (the side bezels are already very thin), which would supposedly create a very minimalist and immersive experience.

Our take

This one ties in with the elimination of the home button – if Samsung really drops the physical home button, it would make a lot of sense to reduce the bottom bezel as much as possible.  For a reason why, just look at the negative reaction to the empty top and bottom bezels of the Pixel and Pixel XL.

In late 2015, Samsung was rumored to make all sides of the Galaxy S7, including the top and bottom, curved. That didn't pan out, but Samsung may use the idea on the Galaxy S8. Expanding the curve to the two other sides would keep the S8 ahead of competitors, including the next iPhone, which is rumored to feature an all-new design.

samsung galaxy note 7 unboxing aa (26 of 27)

Dual cameras

The rumor

Rumor has it that Samsung has already made up its mind on using a dual camera on the back of the Galaxy S8. The question is whether Samsung will use a two-lens/one-module design or a two-lens/two-module arrangement. According to the report, Samsung could opt for a 16MP/8MP setup.

Our take

There's no reason to doubt this. The industry is moving towards dual cameras, and Samsung's biggest competitors have a head start in this area – LG, Huawei, and Apple all put dual cameras on their recent flagships.

Using two lenses enables a few neat tricks like post-shot refocusing, but it also makes it possible to improve the overall quality of each shot. Samsung simply has to get in on that action.

thumb-iphone-7-vs-samsung-galaxy-note-7-no-watermark-tt-16 (1)

10-nm Snapdragon/Exynos processors

The rumor

For the SoC of the Galaxy S8, Samsung will reportedly use a mix of Snapdragon 830 from Qualcomm and an Exynos chip developed by its subsidiary Samsung SDI. Both chips will be built on the 10-nanometer process, enabling higher performance and lower battery consumption.

Our take

Samsung's choice of processors has been rather predictable. With certain exceptions – like the Galaxy S6 – Samsung has used a combination of Qualcomm and Exynos chips, and there's little reason to believe that the Galaxy S8 will be any different.

We've already heard some reports about the two chips: the Samsung chip will reportedly be the Exynos 8895, featuring the powerful Mali-G71 GPU from ARM; meanwhile, Samsung struck a deal with Qualcomm to manufacture the Snapdragon 830 in its foundries, just like it did with the Snapdragon 820.

Wrap up

ETNews   notes that Samsung is likely to stick with the same release calendar it used in the past few years, meaning that the Galaxy S8 could be introduced in February-March, very likely at MWC 2017. After all, the rush to accelerate the launch was one of the reasons why the Note 7 ended up in the recall situation.

We're still early in the rumor cycle, and it's possible that the information published by ETNews is an educated guess, rather than a hard leak coming out of Samsung. But overall, we think that the report is believable.

What are your thoughts?



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Sharp showcases a 1008 PPI prototype display for VR headsets

Sharp 1000ppi VR display

Sharp has unveiled a new prototype display designed for virtual reality headsets at CEATEC in Japan. The new display boasts a whopping 1,008 pixels per inch for an ultra-sharp viewing experience that eclipses everything on the market right now.

For specialisations, the display offers up a resolution of 1920 x 2160 and measures 2.87-inches diagonally. The display is built on the company's IGZO-TFT technology, which boasts improved refresh rate performance over low cost a-Si based LCD panels, better power consumption for additional brightness, and also allows Sharp to scale down its panel transistors to produce very small, high resolution displays.

IGZO vs aSi 2

lg g3 vs samsung galaxy s5 aa (27 of 35)Learn more: Display technology explained: A-Si, LTPS, amorphous IGZO, and beyond7

Combining two of these displays together, one for each eye, would offer viewers a 4K experience (3840 x 2160) that is notable sharper than displays used in current consumer VR hardware. Rather than just plain old resolution, pixel density is equally important for virtual reality, as the displays are positioned much closer to the viewers eyes than when watching a TV or viewing a smartphone. If the density is too low, viewers may notice the pixels appear as a distracting "screen door" effect, although sub-pixel layout also plays an important part in the display's presentation.

The panels used in current VR headsets top out at under 600 pixels per inch and don't produce the sharpest results. The QHD panels found in Samsung's Galaxy smartphones used in its Gear VR headset provide a resolution of 2560 x 1440(1280 x 1440 per eye) over a 5.2-inch display at its smallest, for a pixel density per inch of 577. The HTC Vive features a 1200 x 1080 resolution display for each eye measuring 3.62-inches, which results in 447 pixels per inch, while the Oculus Rift hands in a near identical 461 PPI. Sony's Playstation VR falls the furthest behind, with a pixel density of just 386 PPI.

vr-headset-display-ppi-compared

Of course, we're not just waiting on new high resolution display technology to improve the look and feel of virtual reality. Currently, high frame rate 4K rendering remains beyond the reach of all but the most expensive PC setups, so software creators and processing hardware designers are facing an equally demanding challenge to help bring top quality virtual reality to a broader consumer base. It may be some time yet before all of these components are ready to produce a truly next generation VR headset.

Unfortunately, Sharp has not stated if or when it will begin manufacturing its ultra-high pixel density display, nor did the company list any potential hardware partners. Even so, this is an exciting prospect for future VR headsets.

This article originally appeared on our sister site – VRSource



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Prisma, our favorite filter app, is getting offline processing on Android

prisma android

Prisma took the world by storm this summer with its innovative AI-powered filters.

The app lets you turn the most mundane shots into beautiful, striking creations, in just a few seconds and with minimal effort.

Prisma for Android 1See also: Prisma hands-on: this app turns lousy pics into artwork37

Prisma's "secret" is its artificial intelligence algorithm that looks at pictures and redraws them from scratch in a variety of styles. Because this algorithm runs on Prisma's servers, your phone is spared the computational-intensive work of converting images. While that's good for battery life, the drawback is you can't play with Prisma without an internet connection.

That will change from today, when an update will give Prisma the ability to convert images in offline mode. The app will work just like before, but you'll only need an internet connection to download new styles.

For now, only 60% of the styles are available offline, but the rest will be added by the end of the month.

In offline mode, the processing work will be handled by the device's CPU, so it helps to have a high-end phone. But even with cheaper phones, offline conversion shouldn't take more than a few seconds. According to Prisma co-founder Aram Airapetyan, applying a style takes about two seconds on the Galaxy S7 and about five seconds on the Xiaomi Redmi Note 3.

Best of all, offline mode will allow you to avoid the "Prisma is over capacity" messages that the app sometimes spits out when its servers are overloaded.

Initially, offline mode will only be available on devices running Android 5.0 Lollipop or higher, but Prisma is working on extending support to Android 4.4 KitKat.

As for video conversion, a feature that just arrived on the iOS version of the app, Prisma's Aram Airapetyan says that Android users should expect it in 2-3 weeks. Intriguingly, Airapetyan teased a "bigger and cooler" feature that will hit Android before video processing, though he wouldn't spill the beans just yet.

Head over to the Play Store to download Prisma and let us know your thoughts!

Download from Play Store


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