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vendredi 5 août 2016

Action Launcher 3 implements everything from Nexus Launcher already

Action Launcher 3 Nexus Launcher features

Chris Lacy is the man. I embarrassingly told him that at last year's I/O party, but when a developer can take something as brand new as the leaked Nexus Launcher and in two and a half days release a beta of Action Launcher 3 that incorporates all those new features on top of the already impressive functionality of AL3, then that man deserves all the praise he receives.

Nexus Launcher wallpaper pickerSee also: Fix the Nexus Launcher force close bug with this wallpaper app17

Lacy has added the slide-up app drawer and caret (little arrow) above the semi-transparent dock. The date widget appears (but it is movable in AL3 and not part of a screen-width block like on the Nexus Launcher), and you can also add the Google 'pill' button on its own or as part of the date widget.

You can still use AL3's covers and shutters in the dock, but obviously a swipe up gesture will launch the app drawer instead, so you'll have to reverse your cover/shutter swipe direction. QuickTheme and QuickPage work fine with the Nexus Launcher features, but for obvious reasons you don't have Google Now integration in AL3.

You'll need to enrol in the beta testers group for AL3 (available on the Google Play page below) and you'll have to own AL3 plus ($4.99) to enable the Nougat-style features. Lacy has already fixed a few bugs and promises more features and improvements will be made in the coming weeks.

GET ACTION LAUNCHER 3

What is your favorite Nexus Launcher feature? Favorite AL3 feature?

Don't miss: Download the leaked 2016 Nexus wallpapers



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6GB RAM Galaxy Note 7 could be heading to China

Samsung-Galaxy-Note-7-hands-on-first-batch-AA-(25-of-47)

A number of rumors in the build up to the Galaxy Note 7's launch suggested that the phone would feature 6GB of RAM, but in the end the handset shipped with just 4GB. Still, that's plenty of RAM in the world of Android, but now a couple of new listings suggest that a 6GB model could actually be on the way, at least for the Chinese market.

A benchmark result from Geekbench and a listing over at the Chinese Industry and Information Technology Ministry both point to a Galaxy Note 7 model with 6GB of RAM and 128GB of internal storage. Slightly different memory configurations for an Asian market wouldn't be a first for Samsung, last year a 128GB Note 5 was launched in South Korea.

note-7-6gb-china

It's not entirely clear why Samsung would want to launch a model with additional RAM and storage in China. The extra memory is unlikely to improve performance in any meaningful way, but perhaps the company believes that Chinese consumers would be more susceptible to the marketing leverage. After all, the Chinese OnePlus 3, LeEco Le Max 2, and the Vivo Xplay 5 Elite all offer 6GB/128GB memory options. So there is likely pressure to keep up with the spec wars to maintain Samsung's reputation as a high-end manufacturer.

Of course, this far from confirms that Samsung is actually going to launch a 6GB Galaxy Note 7 model, we still have to wait for an official announcement. Even so, do you feel that a 6GB Chinese model would undermine the 4GB version that the rest of the world will see?

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Samsung makes the most American commercial ever for the Galaxy Note 7

Samsung Galaxy Note 7 Busy, Busy, Busy commercial

Samsung's smartphone marketing is usually pretty impressive, but the latest Galaxy Note 7 commercial is a little bit…weird. Belonging to the same family as the LG G5 ad starring Jason Statham, this spot features Christoph Waltz – perhaps best known as Hans Landa from Inglourious Basterds or Blofeld in 007's Spectre. Despite failing to comprehend American ways at the start of the ad, with the help of the Galaxy Note 7 Waltz eventually…comes around…to an American way of thinking.

Samsung-Galaxy-Note-7-hands-on-first-batch-AA-(18-of-47)See also: Samsung explains how the Galaxy Note 7 iris scanner works20

It's a pretty funny ad and about the most American commercial you'll see outside the Super Bowl, full of stereotypes, American history and Waltz dressing up in various costumes. Waltz's narration covers the 'worst' of American habits – overworking, perennial multitasking and tireless ambition – but slowly starts to appreciate the good of the American attitude to life. Embodied and enabled, of course, by the Galaxy Note 7.

By the end of the commercial Waltz has become a full-blown American, planting a flag in his front garden and moving his entire family from Europe to the good old U.S. of A. It's a shamelessly self-congratulatory love letter – including the phrase "you're the greatest, most influential nation in the world" – the kind of thing you'd expect from an American (beer) company's marketing campaign. It has to be said though, the Galaxy Note 7 kind of is perfect for busy Americans.

What's your favorite Samsung ad? Best feature of the Galaxy Note 7?



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Asus ZenFone 3 series to launch in India on August 17

Asus-Z3-NVOLUTION
Asus's ZenFone 3 series, which weas announced at Computex 2016 in Taiwan this May, will be launched in India at the company's annual Z3NVOLUTION event to be held in New Delhi. Asus has already sent invites to the media for the launch event, which is expected to be presided by its CEO, Jerry Shen.

So far, Asus has introduced five smartphones under the ZenFone 3 family – the ZenFone 3, ZenFone 3 Deluxe, ZenFone 3 Ultra, ZenFone 3 Laser, and ZenFone 3 Max. Whether you are in the market for a budget smartphone, a phablet, or a multimedia-friendly handset, the ZenFone 3 series has something for everyone.

Asus-Zenfone-3-Hands-On-AA-(10-of-14)

If you're looking for a feature-packed smartphone that's easy on the pocket, you can opt for the ZenFone 3 with its 5.5 inch Full HD IPS LCD display, octa-core Snapdragon 625 processor, and a 3,000mAh battery. The ZenFone 3 doesn't disappoint on the camera front either, with a 16MP camera on the back and an 8MP front facing shooter, and is available in 3GB RAM/32GB storage and 4GB RAM/64GB options.

Asus-Zenfone-3-Deluxe-Hands-On-AA-(10-of-11)

Next up is the Zenfone 3 Deluxe, the flagship model in the ZenFone 3 series, with premium features including a metal unibody, a 5.7-inch Full HD Super AMOLED display, Gorilla Glass 4 protection, Snapdragon 820 processor, a rear fingerprint sensor, and a 3000mAh battery. Sony's new IMX318 23MP camera on the back and a front 8MP camera ensure that the Zenfone 3 Deluxe delivers an excellent performance in the photography department. The handset is available in 64/128/256GB storage options with either 4GB or 6GB of RAM, depending upon the model you choose. There is also a variant that is expected to feature the Snapdragon 821 processor, but that is unlikely to be available any time soon.

Asus-Zenfone-3-Ultra-First-Look-AA-(1-of-15)

Phablet lovers will especially find the behemoth Zenfone 3 Ultra appealing thanks to its 6.8-inch IPS display with Gorilla Glass 4 protection and a Snapdragon 652 processor housed inside, supported by either 3GB or 4GB of RAM and 32/64/128GB storage, depending upon the model. The Zenfone 3 Ultra also features the same IMX318 23MP rear camera from Sony and packs a whopping 4600mAh battery with QuickCharge 3.0 Technology.

On the other hand, the ZenFone 3 Laser sports a 5.5-inch full-HD display, an octa-core processor paired with 4GB RAM/32GB of on-board storage, a fingerprint scanner, and a 13-megapixel 'PixelMaster' rear camera, while the ZenFone 3 Max comes with a 5.2-inch full-HD IPS LCD display, fingerprint scanner, 4100mAh battery, and 3GBRAM/32GB option.

In terms of pricing, the ZenFone 3 starts at $249 (about Rs. 16,800) and the ZenFone 3 Deluxe sells for $499 (about Rs. 33,600), while the ZenFone 3 Ultra is priced at $479 (about Rs. 32,200). Asus hasn't mentioned which particular models from the ZenFone 3 family will be launched in India, but the Zenfone 3 and Zenfone 3 Deluxe seem to be the most likely candidates.

We'll be keeping track of the Z3NVOLUTION event and have for you all the details about pricing and availability of Asus' ZenFone 3 series, so stay tuned.



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How to create awesome pixel art for your games and apps

pixel arts

Pixel art has a certain retro appeal to it that harkens back to the 8, 16 and 32 bit console eras. Today though, it is more likely to be found in any number of indie and mobile games and is currently enjoying something of a resurgence. It's a fantastic way to get around the technological limitations that come from being an independent developer and from mobile hardware. This way, you can make less work for yourself and shrink your file sizes – but rather than looking cheap, it will look like a deliberate stylistic choice. Add in some chiptune music and a unique color palette and you have a great aesthetic that will draw attention in the Play Store.

Another appeal of pixel art is how it challenges you to work within its limitations. Because the images are so small, it forces a somewhat impressionistic approach. How can you make one or two pixels instantly identifiable as a charismatic smile, or a dagger sticking out of an opponent? This is where the true art of the format lies and it's why some of the accomplishments in games like Superbrothers: Sword & Sworcery, or the more recent Hyper Light Drifter, are so impressive.

hyper light

How to get started

With all that in mind, you may decide that pixel art would be a good direction for your own project. In which case, how do you go about getting started? Fortunately, pixel art is one of those rare occasions where it really is as simple as it looks. This is art, made from pixels…

Sonic

To begin, you simply need to select a drawing program of your choice. I'm using GIMP seeing as it's free but you could just as easily use Photoshop or even MS Paint. That said, I would recommend going with something a little more complex than MS Paint, as it can come in handy having access to features like layers and transparencies (as we will see later). There are some specific pixel art programs available you can work with too but these aren't generally necessary. Aseprite is one good option, however.

No matter your choice of software, you're then going to select the pencil tool and make sure that it is set to draw in single pixels with 100% opacity. Now zoom in on your image to the point where you can clearly see the square pixels as you draw. It's really that simple!

Now you can start to draw free-hand or place each pixel individually. Note that when drawing things like circles, it can pay to take some deliberation looking at the patterns of your pixels (two up, one across, three up one across, four up one across etc.) as this create a more consistent and controlled looking image. The good news is that it's very easy to undo any mistakes you might make, so there's no reason not to experiment.

Gimp Android Guy

What you'll end up with is a basic outline for whatever it is you're trying to draw in blocky pixels. Don't worry about adding lots of detail until later on – first just experiment with getting the shape and the proportions correct. This is the hardest part with a lot of characters in particular.

I like to use an outline for my images but a lot of people don't bother with that and will draw in block colors. Do what works for you but note that there are pros and cons to each method; outlines make it easier to differentiate details but they can get in the way as your images get smaller and pixels start becoming scarce!

link outline

Adding detail and shading

Once you're happy with your outline or silhouette, you can then go about adding the individual details until you have a complete picture. The more detail you add, the more impressive your characters will look. At the same time though, you need to avoid making your image look too cramped. Important is to start with an outline that's the right size – and remember that the other objects in your game world will need to be relative too.

Now you have your details, just add whichever colors you want to use using the fill tool. This can look a little flat though to start with though, so you'll most likely want to add some kind of lighting after that.

To do this, simply imagine a lighting source for your character and then select two or more additional tones to add to your color palette. You'll need at least one for shadows and one for highlights. Make sure that all shading appears on the same side and think about the contours that would naturally be created by the shapes you've drawn if they were three dimensional. I use a lot of shadow on one side and then just a thin strip of light on the other to show highlights but again, the key is to experiment and see what works for your own personal style.

Gimp Android Guy 3

Do keep in mind that you are drawing characters and objects for games. This means you need to think carefully about your light source. If you make a very obvious shadow effect on the right hand of your sprite, this can end up looking odd in some contexts – especially if you're flipping your sprite over when they're walking the opposite way! Keep this in mind while creating your image and consider making your lighting more subtle or casting it from above instead.

Exporting your image

Once you're ready to go, you can save and export your image. Of course we need to be careful at this point seeing as the picture will actually be tiny. There are also a couple of other things to remember if you're going to be using your art in your games.

First, make sure that you autocrop your image so that there is no white space around the edges. This will be useful for your collision detection and it will also help you to avoid making your image unnecessarily large. That said, you may wish to create a 'sprite sheet' instead, which means you're going to add every frame of animation to a single file. This makes the total file size smaller and keeps things easy to organize. In this case, cropping is less important as you'll be doing it later in your chosen IDE.

sprite sheed

 

You also need to make sure that the background is transparent so that you have characters moving around your game world instead of large white squares with characters drawn on them. In Gimp, you do this by selecting 'Layer' from the menu, then 'Transparency' and 'Add Alpha Channel'. From there, you'll be able to delete your white background leaving your image to hover over nothingness.

When you export your image, you can do so at the real file size if your aim is to use it in a game. In Unity, you can choose the 'Pixels Per Unit' for each individual sprite and that way, you can simply blow your image up as large as you like while also benefiting from the small file size.

Conversely though, if you hope to share your images online then you'll want them to appear larger. So go to 'Image' then 'Image Size' and increase the size. Make sure that you have turned off 'interpolation' or selected 'preserve hard edges' (depending on your software). Otherwise, the image will appear blurry.

7 pixel art tips

To finish, here are just a few tips to help you on your way to pixel art mastery…

1. Keep the big picture in mind

While you're zoomed in and carefully editing each pixel, it can be hard to imagine what your image is going to look like once finished. This is why it's important to keep zooming out from time to time. Or better yet, try using the navigation tool (available with most art programs) which will allow you to view a zoomed-out perspective on your canvas and also to jump to certain points.

navigation

2. Use the magic wand tool

Using the magic wand or color select tools, you can select a whole region or color. This then allows you to draw onto that area alone which in turn will ensure you can draw freely without worrying about going outside of the lines. Alpha lock is another tool you can use to do this.

3. Add antialiasing

Antialiasing is a term used in computer graphics which is designed to soften the appearance of pixels, usually by reducing contrast and adding more transition colors. PC gamers will recognize this as a graphical option that can be turned on and off to improve performance.

In our case, antialiasing is an effect we can mimic in order to make our images look a little more authentic. To create the effect, simply find the points where you have a sudden contrast and then introduce those transition colors along the edges. The idea here is not to make a smooth gradient but just to make the transition appear a little less stark. I've added some antialiasing to Link here, so you can see the difference:

link

This is also where you'll learn something else about pixel art: it requires a lot of patience!

4. Use layers

Most art programs allow you to use layers, which in turn means that you can have images appear in the background and draw on top of them without affecting that layer. You can also alter the transparency of individual layers etc.

What this allows us to do, is to take an image we want to work from, shrink it right down (maintaining the correct aspect ratio) and then trace over it with the pencil tool. This is how I made this portrait of Gary…

gary 2

5. Try filters

While the best pixel art will be handled 99% by hand, there are some filters that can help to make life a little easier for you depending on your ambition. For example, Gimp has a blur filter called 'pixelize', which does exactly what it says on the tin. You can use this to add additional antialiasing to your existing image, or you can use it to 'cheat' and turn a regular image into something that looks a little more like pixel art. The sharpen tool can also be a handy resource.

pixelize

6. Look for inspiration

The best way to get better at pixel art, as with most things, is to keep trying. That said though, doing some research and looking for inspiration online can also help a great deal. In particular, looking at existing examples of 'reference sprites' can be helpful, especially if you want to quickly create elements such as chests, trees and the like. 'The Spriter's Resource' is a great site for finding spritesheets from all your favorite old games. Looking at sprite sheets can also be very handy when you're trying to animate your characters, as it gives you a reference for the biomechanics of walking, running and jumping (biomechanics refer to the way our arms and legs move as we do).

And of course there is plenty of inspiration over on Deviant Art and Pinterest, as well as in a ton of great games right in the Play Store. Some excellent examples include: Superbrothers: Sword & Sworcery, Pewdiepie: Legend of the Brofist, VVVVVV (sort of), Sonic the Hedgehog 1, 2 & CD and Terraria.

superbrothers

7. Be original

While pixel art regularly looks fantastic and the potential for experimentation is endless, it's important to make sure that you work to make sure yours doesn't look contrived. There's a lot of pixel art around at the moment, so it's all too easy to just create a generic pixel art look and call it a day. If you want to make your game look unique, you need to think a little outside the box and try coming up with your own style. How about combining pixel art with another style, like cyber punk for instance? Experiment, try new things and create pixel art that is somehow unique to you. Use pixel art as a medium to express yourself and bring your imagination to life – that's what art is all about, after all!

Let us know your thoughts!



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jeudi 4 août 2016

Get $5 by inviting your friends to use Samsung Pay

Andoid Pay vs Apple Pay vs Samsung Pay

Samsung has launched what is called the High Five Referral Program for Samsung Pay – the Korean electronics giant is paying you $5 for each person you refer to the service.

Mobile payment is an ever-growing sector, and Samsung Pay is no exception. It was introduced last year with the Galaxy S6 family, and unlike other mobile payment platforms, Samsung Pay supports Magnetic Secure Transmission as well as NFC.

MST is the technology used for traditional debit/credit cards where you simply swipe your card through the reader. This means that if you are with a bank that has partnered with Samsung Pay, and if your device supports Samsung Pay, then you can probably leave your wallet at home.

Android Pay vs Apple Pay vs Samsung Pay (5)See also: Android Pay vs Apple Pay vs Samsung Pay Overview78

Since its launch, Samsung has been marketing aggressively to encourage users to try its mobile payment service. I myself have earned a $10 Amazon gift card simply by making three purchases using Samsung Pay. Not bad, eh?

Now, with the launch of the Samsung Rewards program, Samsung is offering you $5 for every friend you invite to use Samsung Pay. Although the maximum number of referrals each person gets is limited to 30, that's $150 you can earn without breaking a sweat.

Screen Shot 2016-08-04 at 18.25.58

Here's the catch: in order to spend the money that you received from Samsung, the store needs to accept Visa and Samsung Pay since the money is stored in your Samsung Pay Rewards card. Simply swipe up the Samsung Pay icon as you would normally and click your Rewards card to complete your transaction.

With the launch of the Galaxy Note7, Samsung has added even more promotions and deals: upon your first transaction with the Note 7 or S7 edge, you can get a $20 reward, and if you're currently in the US, you can get $5 off your bill at participating Red Robin and Olive Garden.

Samsung Pay is rapidly expanding around the globe, and I certainly have benefited from it, especially when I forget to take my wallet somewhere. Do you use Samsung Pay? Will you be referring your friends and family members to use the service? Let us know in the comments below!



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T-Mobile aims to become the No. 1 carrier in the US

T-Mobile-2

T-Mobile has some ambitious plans for the coming months: it aims to match Verizon's wireless coverage to become the fastest and the most widely available carrier – or rather Un-carrier – in the US.

Earlier today, we reported that T-Mobile is now the fastest network in the US. America's third-largest carrier has been aggressively expanding its service across the US, especially with its Un-carrier initiative.

According to OpenSignal's State of Mobile Networks report, T-Mobile now has the fastest overall download speed both in LTE and 3G.

It certainly surprised me given that just three years ago, I didn't even have 3G with T-Mobile in the rural, uninhabited town of Hanover, New Hampshire, but now, almost the entire state of New Hampshire is covered by T-Mobile's LTE network.

best mobile carriersSee also: The best prepaid and no contract plans in the US190

In fact, the only two areas where T-Mobile didn't rank number one were LTE availability and LTE latency. Verizon has the most widely available LTE network, and Sprint has the shortest LTE latency time.

Well, it seems like T-Mobile is eager to change that: according to T-Mobile's Chief Technology Officer Neville Ray, the carrier will be able to match Verizon's availability within the next 12 months:

We plan to materially close the gap by the end of the year. There are no trade-offs today.

T-Mobile's ability to rapidly expand its LTE coverage in the US will heavily depend on the ongoing auction of the 600MHz spectrum. With AT&T and Verizon all vying to acquire the spectrum, we'd be curious to see just how T-Mobile plans to take on America's largest network.

Another important factor that will become more and more pertinent is 5G. With Verizon's recent partnership with Samsung to bring the world one step closer to the technology, the 600MHz spectrum auction will prove itself to be immensely important in the 5G race.

mobile-telephone-antennas-towerSee also: What will 5G look like? MIT reports24

Are you on T-Mobile's network? Have you seen improvements in speed or coverage with T-Mobile? Let us know by commenting below!



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